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  1. Eidolon

    Will there be a version of high voltage ring where you make binary format maps?

    No. Unless another editor comes around that is not reliant on GL 3.2 Core, you are out of luck. Binary maps are not supported in Ring Racers.
  2. Eidolon

    SIGSEGV error despite trouble shooting for weeks (accidentally posted this in the wrong forum earlier, sorry mods!)

    No, you should not put the DLLs from v1 in the same directory. Ring Racers for Windows and macOS is linked statically with most of the dependencies we use, except for the exception handler DLLs on Windows (exchndl.dll and mgwhelp.dll). I_Error(): PNG_Read: libpng load error! We did not...
  3. Eidolon

    SIGSEGV error despite trouble shooting for weeks (accidentally posted this in the wrong forum earlier, sorry mods!)

    Sorry for the late response. Do you have libpng.dll or other DLLs that were part of v1 in the Ring Racers directory? If not, is libpng.dll in your Windows system32 or syswow64 directories?
  4. Eidolon

    Dr. Robotnik's Random Error that makes the game close and unable to re-open

    Yes. The .bak files are the last version of these files that saved correctly. It's a last resort option, so you may lose a bit of progress.
  5. Eidolon

    Problems with the local multiplayer

    You need to disable the XInput controller emulation software you are using because SDL is detecting both the original DInput device and the emulated XInput device.
  6. Eidolon

    Inputs Not Working Please Help

    Are you using any software to remap the controller as an XInput device, like x360ce or DS4Windows or anything else using ViGEmuBus?
  7. Eidolon

    Help i have this error after lights went out on my home while playing ring racers

    Please see this reply in another thread.
  8. Eidolon

    Newer version available error when that version never exist yet

    We aren't using the master branch as a stable tree in Ring Racers like is done in other repos. If you want to build 2.3, you should checkout the v2.3 tag specifically.
  9. Eidolon

    Dr. Robotnik's Random Error that makes the game close and unable to re-open

    Please delete these files and remove the .bak extension from the backup copies. ringdata.dat ringprofiles.prf Disable Hide Extensions for Known File Types in Windows Explorer's options before doing this. This is also posted in the wrong subforum. Please post in Ring Racers Support in the future.
  10. Eidolon

    Server hosting problems

    Unfortunately, no. Your only options here are to use a VPN that assigns an IANA private IP range, rent an inexpensive VPS to run the game server on, or have someone else host the game and forward port 5029 because holepunching will not work for you. Starlink uses CGNAT, which prevents NAT...
  11. Eidolon

    How to add Addons into the Flatpack

    See my reply in another thread here. This location is also where addons should be placed to see them easily in the in-game addon menu.
  12. Eidolon

    Friend having trouble connecting to any online servers

    There are a number of possible issues: Their ISP is using Carrier-Grade NAT (CGNAT), which prevents NAT holepunching from working correctly both as a joiner and as a host. In these scenarios, if the host is behind NAT, they have to forward UDP port 5029 even if holepunching otherwise works for...
  13. Eidolon

    [Open Assets] Plunky

    I love your art and I love this creature.
  14. Eidolon

    Is there video or in-detail tutorial for modding in custom characters or followers?

    The desktop version of Pixelorama may be an acceptable alternative, if you can figure out how to import the game palette into it.
  15. Eidolon

    How can I transfer save data from Windows to Flatpak versions?

    The files ringdata.dat and ringprofiles.prf are the ones you want to transfer between devices. In each version of the game, those files are located in: Windows: the installation folder of the game, i.e. where ringracers.exe is located Linux: The evaluated path $HOME/.ringracers. Under Flatpak...
  16. Eidolon

    Installing SRB2Kart on Steam Deck (AUR Method)

    It should be noted that while this will work, the recommended way to install third party apps on stock SteamOS is with flatpaks (usually through Discover in the desktop environment). There are flatpak distributions of both SRB2 and Kart available on flathub that work well on Deck. Flatpak...
  17. Eidolon

    Adventure Sonic (v1.8b)

    @Metalwario64 Could I bother you to make a version of this mod that doesn't have any workarounds for the old uncapped/uncapped-plus build? It'd be a great testing resource for the new uncapped MR. https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1783#note_35082
  18. Eidolon

    SRB2 Uncapped

    @Fafabis Hey, are you on the main discord? I'm the author of the patches used for this build's interpolation feature, and I'm currently working on the rewrite branch I started for 2.2 a while back. I need to know if you based this fork on the old version of the interpolation code or the new...
  19. Eidolon

    [Intended] Using P_RemoveMobj on objects from thinkers.iterate("mobj") stops the loop

    This isn't a bug, it's actually intended behavior. Not exactly intuitive, but intended. The same issue happens with using iterators in other languages (in Java, you get a ConcurrentModificationException). One of the caveats of a language that allows side effects naively. The way to work with...
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