I am so sorry for saying that. My dude. I honestly didn't mean it that way.
I do agree with you that I should have said that Skip is an inspiration of Hat Kid. Not a copy. And hes amazing to play as well. He is def original.
I appreciate your work. And I didn't mean to say anything bad. I'm so...
Amazing Wor!. And the Single Player secrets are really good and in-character!
But also... I have no idea if the mod is ever gonna get updated, but there is a small issue I would like to touch. I'll put spoiler tags for it though.
Am I the only one that thinks skip is just hat kid but SRB2? I swear to gosh hes like an exact represenation of what it could be like. Good job man.
Update: After all the chaos that happened there... I'm changing this.
I worded this wrong. I don't think skip is just a copy of hat kid in srb2...
yooo amazing mod. Do you think you can add an addition to the classic shields option? Like changing it so only SOME of the shields get replaced. And a value to change how frequent it is. That would be cool ngl. Pretty sure theres a mod that does that already but you can't adjust the frequency...
for some reason amy can't use her shield abilities when using the srb2 hammer jump. Can you fix that?
EDIT: I read the part where it requires you to press custom1 instead. I've tried pressing it. Nothing happens.
EDIT2: Apparently you gotta hold down custom1 then spin. Which I cant do because...
HEADS UP: Because of me not being smart. I got a bit of help from Microsoft Copilot on this. But with a few tweaks from the SRB2 Discord on making it work properly.
Also this will only work once you are IN the special stage, And only works in single player. Doesn't work in time attack. Sadly...
Did... Did you just do the thing I requested on the N64 Controller UI? Oh my gosh thank you so much. Lemme test it right now.
Everything works perfectly! The only problem I have thats minor is seperating the d-pad and left thumbstick inputs when displaying it through the settings. Which I doubt...
I'm not sure why. But why is there two models types for vanilla sonic that you have to copy from the Read Please!.txt to the model.dat? I see a SONIC SONIS.md3 1.7 0.0 and a SONIC SONIC.md3 2.4 0.0 and I have to delete one of the lines to make it work. Whats going on?
Wouldn't this be in the "multi-category" section of the message board now because of FSonic being a port from 2.1? I mean I would guess that because we have Flying Sonic (which is an original mod) and F(ake sprite leak)Sonic. But I dunno...
hey. Can you provide some photos/examples to display the differences between each version? I saw that we got a standalone version and 2.1 sprites? I'm not sure
Amazing work. If your still working on controller sprites like these can you possibly make a GC variant? I mean It's literaly the only icons/sprites I'm missing as I use a GC controller quite a bit (with my 8Bitdo GBros Adapter. I can message you on what the binds are in X-Input)
Apparently this mod DOES cause issues with rushchars. Blazes double jump ability becomes useless with it on. And causes sprite issues with marine flying... Can you take a look?
Not sure. The MD5 requirement for tsoudt3rd.pk3 doesnt match up with the latest beta release. So I can't tell.... Either way. I can just wait for the release. Dw.
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