You can make a quick soc to set the TypeOfLevel to "Race" and I presume it will work. TypeOfLevel = 0 is to prevent the track from being selectable online, but this changes that.
Here is a weird one that I don't think anyone has talked about. There is a cool software called LauncherBlast2 that makes making addon packs so much easier.
https://mb.srb2.org/addons/launcherblast2-reboot.146/
You just need some set up of the software for first launch, add mods via the addon...
Alright, paving the road to the secret track wasn't very fun. But we solved the puzzles to find the map across a couple discord servers.
I won't go into detail of how we discovered how to unlock it, but I will grant a guide on how to unlock the track yourself without the extra history...
If anyone has any idea how to unlock that one random map in the Lost & Found, let me know.
1748657283
It seems like unlocking that map is not something I can do on my own. If anyone is looking to solve the mystery of how to unlock the map, you will have your work cut out for you.
Won't doing only the Hidden tag make the maps break if the maps are force selected by a command or are the tags from the original SOC not replaced/removed?
I'm also guessing there is no way to keep the maps select-able in local play while not being randomly selected on servers. That's my...
Decided to make a quick SOC to set an example on how to limit which maps are playable in multiplayer without modifying the actual mod itself and breaking mb rules. If you are designing a server pack but having all SMK tracks is a problem, you can use this one or make your own based on your own...
My last time for Reactor didn't record a time upon completion for some reason. Replaying the last time shows up blank as well. If this is a bug, is there a way this can be fixed in the file?
Surprised you didn't add a third Rival to them by default. Should be fine with the modify perms being allowed. If anyone else is looking to add some new characters to rival them from IDW, there is Mimic, Tangle, Jewel, and Kitsunami that I have found so far.
For some reason in SRB2Kart, Sticky Slops likes to go into negatives on time remaining and stop effects from clearing. It even causes the mod to create question marks. Sticky Slopes will also act even when the is barely a slope or when it's not a slope relative to the ground around it by...
I don't think most people on XBox 360 controllers will be able to use the lua button signals. There isn't any good buttons left without taking thumbs off of the accelerator or steering.
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