OMG Finally some SRB2 news
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No more Ringslinger in the future? damn, game's not going to feel the same without it. I still think it's a unique take on FPS and is fun to play every once in a while you should probably reconsider keeping it.
It looks like Doomseeker no longer supports SRB2, their reasons for dropping support were ".exe modding (Kart) which is a rather odd way of modding and isn't something that Doomseeker is adapted to at all" and that SRB2's master server "was shut-down permanently". they also point out that it...
Things I like:
- The New Shadow Campaign, it feels like a mini Sonic Frontiers 2 with the currencies you can collect and spend to unlock things, and I like all the new tech you can gain and use to reach more places, tight gameplay with great level designs and levels that are actually satisfying...
They usually only saved your progress at the beginning of the level, some of us don't have a lot of time to spare and may want to leave the game and come back to finish the stage later and having to restart a 1 hour long stage is not ideal for situations like this.
I'll take it as long as it doesn't take me more than 30 - 35ish minutes to complete, because you know SRB2 (and Sonic games usually in general) does not have manual saves or checkpoint saves
Should replace some of those fake slopes made of stairs with actual slopes now that those are possible
Some Floor textures like that Marble Floor in Casinopolis should be aligned using Linedef Type 7 now that this is also possible
Instead of completely scrapping circuit maps how about bringing them back and make each one of them focus on a specific character, this would:
A - Solve balancing issues like Sonic just thokking his way through every map or Tails using his fly charge over everything before other players even...
e v e r y t h i n g
Leavebug fix
Some option to unload wads before joining a server that doesn't have the same wads loaded as the player joining would be nice
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