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  1. O

    Wall Running and Loops (LUA)

    Someone can probably close this thread, yeah. I worked on this so much and basically reprogrammed how walking worked. I got it kind of almost working, and then I decided "Why am I doing this when I could just go to Godot and make my own game with this knowledge" which I am doing. Sorry. I mean...
  2. O

    Wall Running and Loops (LUA)

    It looks really cool, that mod. I don't think it looks like Sonic Adventure's Wall Run in motion, though, so I think I will still be making mine, as my mod is (aiming) to make the slope physics and wall running work a little closer to Sonic Adventure 1.
  3. O

    Wall Running and Loops (LUA)

    No, no. It's end of alpha, beginning of Beta. I mean, look at the gifs I posted. It's (for the MOST part) working at the base level.
  4. O

    Wall Running and Loops (LUA)

    A STUPID amount of angle calculations and crazy person math. Here is a snip-it of a part of the script. This is all spaghetti code, though. Once I know everything works, I'm essentially going to rewrite it to make it pretty and take less processing. I essentially am reprogramming walking from...
  5. O

    Wall Running and Loops (LUA)

    Well, my intention is to make a "one size fits all" situation. As in, I can't make new sprites, only use what is in whatever character the user loads. I am hoping for this .LUA to be able to be packed in a stage and have it "Just Work" with almost any character, allowing for stage creators to...
  6. O

    Wall Running and Loops (LUA)

    Gesundheit.
  7. O

    Wall Running and Loops (LUA)

    Oh, yeah, man. It's super Beta. I am worrying more about the functionality before I make it look pretty.
  8. O

    Wall Running and Loops (LUA)

    I literally made this because I wanted to do this as Adventure Sonic. I spent a year of my life (off and on) making it happen. Why would I do this to myself? Hello. I'm working on this thing. It's got an insane amount of Sine, Cosine and Tangent and that kind of garbage in it. It should be...
  9. O

    Adventure Sonic (v1.8b)

    Yeah, I plan to add the speed requirement later on (super easy to do, it's just easier to have it off while initially making it).
  10. O

    Adventure Sonic (v1.8b)

    It's not finished, and is still early alpha. When it is, I will publish it and make it reusable so people can package it in a stage make Sonic Adventure type levels.
  11. O

    Adventure Sonic (v1.8b)

    I still maintain this is a cool idea. I decided to make a LUA script to go hand in hand with Adventure Sonic (and coincidentally any character) and try the wall/ceiling run thing out. Please ignore potato quality, it was originally a .GIF, but for some reason it kept erroring out when I tried...
  12. O

    [Open Assets] sloperollangle: Character Rotation on Slopes

    Replying to this almost a year later, but if you go into the .LUA and change line 38 from local lookAngle = R_PointToAngle(mo.x, mo.y) // Get the angle that we're looking from. to local lookAngle = mo.angle it fixes it for models. Breaks it for Sprites, though. So, you know. You can only have...
  13. O

    Adventure Sonic (v1.8b)

    That's fair.
  14. O

    Adventure Sonic (v1.8b)

    I would disagree. Running on walls from a slope is definitely within Sonic's toolkit within the SA games. See video here (a good example starts at 45 seconds in): Link to direct time if video doesn't show. That said, this isn't a make or break, obviously. Just a neat idea. It would just be...
  15. O

    Adventure Sonic (v1.8b)

    So, this is a silly idea, and I don't know if this is the right venue, but I have a cool idea that could happen but would take a little bit of ingenuity. It would be cool if Adventure Sonic could run on walls like he can in the Adventure games. I know that walls aren't walkable in SRB2, but it...
  16. O

    Adventure Sonic (v1.8b)

    Goddang that looks so awesome. Any idea on when it will be released? I want to play through the game like that, like, yesterday. That's rad.
  17. O

    Adventure Sonic (v1.8b)

    I would kill for that.
  18. O

    Adventure Sonic (v1.8b)

    Dude. Combining this with the suggested Adventure mods and the Sonic Colors Rotation mod... Holy hell, this really feels like Sonic Adventure. This is insane. Great work, guys!
  19. O

    fickle's camera mod that she refuses to give a good name to

    Thank you very much for making this. Full disclosure, I don't know how, but I was able to see the submissions board in a read only mode for, like, 10 minutes, and I managed to download this on Tuesday of last week, not knowing I shouldn't have. I have played through the whole game like this, and...
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