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  1. marcxworld

    Chaos' Interference Showcase

    It isn't a kaizo mod. I always thought of it as sonic levels with kaizo elements since thats so fun! the modpack has difficulty for everyone, with the main campaign being base srb2 difficulty and ig the bonus levels and special stages being kaizo difficulty but still not full kaizo
  2. marcxworld

    Chaos' Interference Showcase

    I REALLY like this texture i did here... (PS: Being Tails or Metal or Knuckles will completely remove your abilities on this level... so, good-luck if you use them as a crutch..)
  3. marcxworld

    I've been trying to make A_RotateSpikeball work for months this is my last resort

    omg thats what i was missing bruh... thanks! (btw i removed the *FRACUNIT because i thought it may have been bugged, turns out it wasn't lol)
  4. marcxworld

    I've been trying to make A_RotateSpikeball work for months this is my last resort

    State S_SAMURAISWORD1 SpriteName = SASW SpriteFrame = A Duration = 1 Next = S_SAMURAISWORD2 Var1 = MT_SAMURAIBOT Var2 = 0 Action = A_FindTarget State S_SAMURAISWORD2 SpriteName = SASW SpriteFrame = A Duration = 1 Next = S_SAMURAISWORD2 Var1 = 0 Var2 = 0 Action = A_RotateSpikeball Object...
  5. marcxworld

    SRB2: Generations

    eh thats fair lol
  6. marcxworld

    SRB2: Generations

    MB, should've elaborated. I mean make them big as in make them poly objects, not mine cart mobjs.
  7. marcxworld

    SRB2: Generations

    I listed how to make the mine carts could work: them being big! That's the magic of revamping things imo, you can change them to fit your needs!
  8. marcxworld

    SRB2: Generations

    hmmmm. i rlly like the decoration and i def think this map pack will be very fun, but i can't help but feel it's like whitebread; basic. I mean, at least in arid, the newer levels don't feel like what they're representing. I'm not seeing the wind turbines used much, or the pulley things, or even...
  9. marcxworld

    SRB2 - Cuphead Expansion Mod

    thats incredible!
  10. marcxworld

    Chaos' Interference Showcase

    anyway i updated the visuals for the starting area in unknown waters just to see how it went and ngl even tho im not much of a visual artisit in srb2 i think it looks pretty snazzy 1749194496 also while im here ill tewll abt the zones main campaign top is first bottom is last emerald's edge...
  11. marcxworld

    Chaos' Interference Showcase

    btw this is the one zone i didnt include in the post becuz file size, so large, but this is it: (will extend and revise a lot of these sections so this is not at all final design)
  12. marcxworld

    Chaos' Interference Showcase

    Been working on this since 2024 November. This project is the culmination of my 10+ years of developing skills (not in coding, though) put into srb2 format Here's some gifs for the levels (you may recognize some from my friend, Lap, he's been a good help on the project and even taught me a few...
  13. marcxworld

    How on planet earth do I get this function to not work for specific characters while also working for everything else?

    I'll just cut to the chase: I have some lua borrowed over from frostiikin for a spring recurl, and while I understand pretty much everything else in this code I just can't for the life of me figure out how to get the code to not work for other characters. //Frostiikin was here...
  14. marcxworld

    Adventure Sonic (v1.8b)

    yes
  15. marcxworld

    Adventure Sonic (v1.8b)

    so I was playing kirby's dreamland with this character and in the ending animation when sonic swiped his hand at the badnik it played the badnik hit with super sonic sfx and the badnik got destroyed. I genuinely want to know if this was an intended little feature where sonic can slap the badnik...
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