Sprites are completely rerendered with new poses, better shading, and higher resolution.
Gloat voice clips had their echo adjusted.
Luigi's voice clips were adjusted.
Here's a small interim update to play with as I've been tinkering with this mod a lot after making the Ring Racers N64 Promo Bros. mod.
Redone crouch sliding to be drawangle-dependent.
Fixed the Slide Kick and Crouch conflicting with pain states.
Reordered the code to overall be more efficient...
Here's a minor update that changes a few things to give it some more polish.
Luigi's joke signpost sprite was updated to make the reference clearer.
Some of Mario and Luigi's voiceclips were changed.
Mario and Luigi's custom colors have changed invcolors and were made accessible to prevent...
Rueven submitted a new resource:
N64 Promo Mario Bros. - Mario and Luigi jump out of the page to serve dust to the competition!
Read more about this resource...
Remember the N64 Promo Mario Bros. for SRB2Kart?
Well now, they returned for another chance to deliver their favorite cuisine: dust!
Introducing the ever-reliable Red 'Stache himself, Mario "Jumpman" Mario!
Comes with an extra color option referencing his many revisions throughout the N64...
Rueven submitted a new resource:
Adventure Sonic DX: Director's Cut - An "enhanced port" of Adventure Sonic in a bumper car!
Read more about this resource...
In spite of the lack of race tracks related to Twinkle Park, Adventure Sonic enters Ring Racers with an "enhanced port" to show the true power of sonic speed and ring management!
His stats are left at 9 for speed, 5 for weight, but he encountered new (old?) rivals in Eggman, Shadow, and Chaos...
So there's the Twinkle Cart, Pleasure Castle, and Bumper Carts maps, but no bumper cars. Until now.
Adventure Sonic hijacks a Bumper Car (don't ask how it's able to slide around with no wheels) to show his opponents the true power of sonic speed!
Complete with 8-directional turning!
His...
It's Mar10 Day, so here's an update full of bugfixes and slight revamps.
Side Somersault no longer causes resyncs in Simple/Automatic mode in netgames.
Sweep Kick now works in 2D mode. Don't know about Axis2D, though.
Health slightly revamped. It now visually lags behind when healing or...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.