Hey guys! its been a long time, i know, i know.. but its small update time!
i got a drawing tablet, which means i can get to work on the mods artstyle (just how characters look for official art for the game) i had a artstyle but thats pretty much junio sonic, i would want to have something more...
Hey guys!
I haven't updated in a while so now would be a good time to tell about my progress i guess hehe
i have mainly been working on unlockable maps (im not sure if every map will make the cut but we will see)
and i have also made a small bit of progress on Lava Cave 1
GBZ2 also has a bit...
A update on the objects the hud and the levels!
I have a new hud in place right now wich is the Sonic Xtreme hud, idunno if it will stay around forever since i might want to redo it myself? im not sure
nothing too interesting has happened with the item boxes, i only made one for the Extra life...
Hey all!
im working on adding new textures for the monitors!
im far enough that i believe they look in a presentable state
here are some gifs! (with GBZ2's UDMF version in the background)
they are quite small and as such the hitboxes look quite wierd too, but just using a sprite sheet to...
Hey all!
merry christmas to all of ya!
or holidays if you do not celebrate christmas
anyway, i have the FIRST EVER DEMO !!!
for all of you :)
do note that:
1. these levels were made with binary with pretty bad level design
2. the levels cut off awkwardly because of the fact that they have...
Hey yall!
not really a update or anything i guess, i just wanna show something cool i made with the FRZ1 remake (yes, there were older, worse versions.)
i guess it spoils a emerald token so im gonna put a spoiler on it just incase you dont want to get spoiled since i do not plan on removing...
Hello everybody!
and happy holidays!
i wanna share a cool little thing i am toying around with right now wich will most defenitely make its way into my levels now :worry:
its these triangle vertex slope whatever's, i learnt about these a few hours ago in the GSgrindrails server and i think...
ah alright goofy little me :dramahog: i thought it was close to release since SSNtails uploaded a new video, somebody had a comment under it saying
smth like "gosh damnit ssntails stop teasing us with peak stuff" and SSNtails replied to it with this
so i took a wild guess :worry:
Hello all!
I have stopped working on this project (NOT PERMANENTLY!) because im messing around with GSgrindrails rn lol, its really fun.
tommorow i will probably start to chip away again to get a demo out soon!
i only have one worry for this project at the current moment, wich is the release...
Hey everybody! small little thing here, i installed linux mint on a old thinkpad! i installed srb2 2.2.13 on it too wich means i could possibly stress test my mod and maybe try and optimize the levels since every level will use UZB except golden beach (for now, i will remake it later, maybe i...
I completely understand that the name is very odd lmao :dramahog: Honestly the only reason its still called that was because the old version of GBZ was actually a bit more coastal and i never really bothered to change the names, but i will defenitely think of a more fitting name for this And...
Another upda- wait no a question actually...
I cant seem to figure out how to use a global colormap and a colormap assigned to a sector together (aka: that the player and surroundings are orange colored but underwater is blue type of stuff) so i ask of you all
Wich one do you prefer?
Number...
Hey guys! i wanna tell about the zones i have planned!
GOLDEN BEACH ZONE
First zone of the game! this one will be planned for the first demo. The zone has a lack of beaches despite its name...
FOREST RUINS ZONE
Second zone of the game! the atmosphere is set at a abandoned castle at night, act...
I have been trying to make lava rise and fall in UZB but to no luck, the rising fof makes the whole thing dissapear and water doesnt have anything for rising or sinking fof's
Already thanks for helping! im relatively new to UZB so all help is greatly appreciated
right now i wanna have both a color map that affects the whole map so that the map looks like its at sunset, but the water gets affected too, even when i give it a seperate colortag, is there anyway to fix that?
This is how it looks like when the player is underwater
i have not given a update in a while, so small update time!
i resumed work a week or 2 ago but went on vacation shortly after so i couldnt work on it, but i am back to working on it bit by bit since i like to test my maps a bajillion times
i am trying to speed up development so i can get a...
Not really a big update but i added a room for people who use noclip... uhh...
Yea, just wanted to add this, i am taking this VERY seriously... trust me... ... ...
though on a serious note, i am adding a new area wich takes a little inspiration from GFZ2 in some way!
More... serious...
Note: this island is NOT the same island as sonic 2's west island :dramahog:
Hey, i have been working on this for a LONG long while (Progress has been slow since my workflow is wierd and i also restarted most of the levels completely 💔)
BUT! after summer break and a few weeks of not doing...
i have looked around but linedef 540 isnt anywhere in uzb...
maybe im looking at the wrong places (probably because im super used to normal zb)
any pointers are insanely welcome, thanks
1725029615
Btw! you dont have to react anymore, i wasnt looking in the correct areas but i have found it! :)
Sorry if the title is a bit unclear but what i mean is if i make a binary map and a UDMF map, can i make it that both maps can work together, so if the player beats the binary map that it can load into the UDMF map with no problem.
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