Nick WolfFang dev here, I released my character like 2 weeks ago. Overall my character took 1 year to complete it. I have some of free time but not that much. I also received collaboration from various members who decided to assist a bit when Nick was a public beta in specific communities.
I...
Moveset:
- Fix Wolf Buster power scaling being weird with momentum mods
- Fixed homing kick not working when carrying an Attract shield (since v1.0.1)
- Lifted shield ability restrictions on ringslinger gametypes
- Fixed slide being used after death
- Homing Kick also considers height/Z...
Hello everyone. After the release, some friends hosted a few rounds with Nick and directly found too many issues that doesn't have a negative effect at all but can be annoying in a long term.
Also thanks for the community for reporting bugs after the release! Why is "More than a hotfix"? since...
Thanks guys! And now I'll make this post just to thank all the users who made fan arts about Nick WolfFang along the development. plus showing of course the fan arts so all the community will appreciate it too. (some arts seen also in the trailer too)
I found the cause of the crash in 2.2.15. occurs on the title screen. This is mod's fault.
in SOC_TITL from the mod's file,
"TitlePicsScalesAvailable = 2,3,5" is the reason of the crash. the modder needs either:
- remove that line
or
- make the title screen graphic (TDFSCN) for those...
Yes, you remember this big boy on Kart from 4 years ago? No? That's unfortunate! because he has a story behind (which I don't remember at all lol). Anyways, after 1 year of development, the big wolf, Nick WolfFang is finally out for SRB2. Can blast through all kinds of obstacles with his...
Spriters taking a nap? nah.
I don't send that much messages in the forum but man, you're insane spriting the whole Emerl. keep it up and take your time. 👍
If y'all want information, Soap the Hedge got back recently on the works. Just he can't share progress here (for obvious reasons). Takis as far as I know, is on undefined hiatus (or cancelled idk) and all the builds are now closed. No point to keep open this thread if the dev is banned.
Please before 2.3 we need a command like perfstats that tells you which mod is causing resynchs in a netgame (or which part of the mod's scripts is causing the resynch). So we stop guessing around and do like a lot of tests to which mod is causing it. having something like that, server hosters...
He doesn't use the Kou sprites as a place holder anymore since he's done with the main running sprites.
But yeah if someone wants the latest takis build, is on his discord. Search for it, I'll not post the link here.
Man MotorRoach... Thanks for teaching me about character design and Srb2 Sprite art style back in 2015-2016.
I've learned a lot from you. Now I'm finally getting back to the works with my character that I leaved behind in 2.1 era (left the community before because in other modding interests)...
Here's the funny thing. SRB2 itself can convert Binary (Zone Builder) Maps to UDMF (For Ultimate Zone Builder) straight. A guide for that exists
Whatever the reason is, they need to fix that in android port if possible. On pc versions isn't a problem and the maps shows correctly.
The problem...
If this is Android, I heard that UDMF Maps brokes in Android depending of the device. (It even happened to myself when I was using SRB2 Android port)
The reason of why vanilla maps being converted to UDMF is for easier maintenance. Example: things placement, PTSR score system changes, future...
Oh right I forgot this thread exists lol. I'll send mine's too.
He is Nick WolfFang. My Sonic OC. A big buffed boy. And a W.I.P SRB2 Character I'm working on with Public Testing.
Contains old and new drawings (and 1 that has a bit of Pizza Tower style)
Note for Linux users, if you want faster texture loading (mostly with srb2 textures), uncompress srb2.pk3 and add the uncompressed srb2.pk3 directory to resources and delete the pk3 one from the list. Directory must follow the PK3 structure still. Remember to exclude it from testing parameters...
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