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    LJ Sonic's WIP thread

    It's called Haze now. It is completely unrelated to this one, but I guess they give similar vibes. 1743718907
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    LJ Sonic's WIP thread

    Oh wow, it's been three years already???? I need a time machine aaaaaaaaaaa
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    LJ Sonic's WIP thread

    More work on the map:
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    LJ Sonic's WIP thread

    THEY ARE HERE
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    LJ Sonic's WIP thread

    Cloning now!
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    LJ Sonic's WIP thread

    Thanks lol 1735933461 Experimental UDBScript that automatically setups new controls sectors to add new FOFs: It even selects the created FOFs by default, to save you some extra time:
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    Item API (Items.pk3 v2)

    New item: the Workbench! As you can see, you put the ingredients on the workbench, select the recipe, then craft the item. Items that belong to the workbench_craftable group cannot be crafted by hand.
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    Item API (Items.pk3 v2)

    New item?
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    Item API (Items.pk3 v2)

    Some more work on the rowboat, it looks a lot more detailled now! If you wonder, it is made of 8 papersprites and 8 splats:
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    Item API (Items.pk3 v2)

    It had been a while since I touched SRB2, but at last I can showcase some progress! It is now time to introduce... the ROWBOAT!!!! It's just a rowboat I guess:
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    LJ Sonic's WIP thread

    A very short-lived attempt at updating this project for 2.1:
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    LJ Sonic's WIP thread

    Actually, it is technically a WIP and this will never get released officially, I so I may as well upload it here. Don't mind the weird name, it is a 2.2 port despite the "20". Also, it was made for Software, so it may look too dark in OpenGL. If you struggle with the boss act due to the camera...
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    LJ Sonic's WIP thread

    You most definitely downloaded it from my own SRB2 server. The original version was named "Apocalypse.wad" and was one of the earliest SRB2 mods I made, which essentially consisted of heavily altered versions of GFZ1/2/3 + THZ1 in which the end of the world was basically happening in real time...
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    LJ Sonic's WIP thread

    It is an unfinished remake of a similar map I made for 2.1:
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