This is what I tried to see if it had to do with model size, and it didn't. I've speculated that it may do with the default tree's size, although I don't know how I could adjust this.
So I've successfully found a way to import a tree model thanks to @LeoTheHedgehog12, although when it first imported I noticed the tree was was placed slightly below ground level, shortening the height of the tree. So I fixed this in Misfit 3D by simply making the model higher. The problem was...
So I'm making a little something and I'd like to find a way to replace specifically the default trees with a custom 3D model, such as one in the style in Minecraft. The problem is I have no idea how to, and many of the scarce online tutorials for 3D modelling in SRB2 are either too vague or do...
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