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  1. Golden Shine

    How did Knuckles knock the emeralds out of Sonic?

    I remember thinking as a kid this was some ridiculous Knuckles > Super Sonic BS, but it's actually thought out when you look into it. Sonic Adventure 1 and Adventure 2 explain a lot in hindsight too. The Master Emerald can stop/control the energy output by the Chaos Emeralds. Knuckles...
  2. Golden Shine

    =CLOSED= [GS] Grind Rails - Public pre-release bugtest & feedback server

    Had you asked me last year, I would've said the official release be out before 2025...
  3. Golden Shine

    =CLOSED= [GS] Grind Rails - Public pre-release bugtest & feedback server

    Due to reasons outside of the mod development itself, I'm taking waaaay longer on getting the GS Grind Rails release out there than intended. I believe the auto-override system on SAT2036 is PROBABLY going to be compatible enough with the official rail release, so for mappers frustrated waiting...
  4. Golden Shine

    [Open Assets] GSGlobalHooks - Optimization shortcut for Lua modders

    Golden Shine submitted a new resource: GSGlobalHooks - Optimization shortcut for Lua modders - For future proofing mods & boosting performance Read more about this resource...
  5. Golden Shine

    [Open Assets] GSGlobalHooks - Optimization shortcut for Lua modders Example

    NOTE: This is an example mod for helping Lua modders! Loading it on it's own does NOT boost performance. Recently, several forms of global Lua hooks got deprecated. Many coders used them merely for convenience/laziness, not realizing how terribly much they killed SRB2's performance. That...
  6. Golden Shine

    Adventure Sonic (v1.8b)

    Technically not anymore in newer SRB2 versions, but for the longest time, you could have only 4 letters in the name of a sprite animation. GRND was the animation sprite2 name for all the other grindrail mods before GS Grind Rails got made, so I went with that so other characters already using...
  7. Golden Shine

    =CLOSED= [GS] Grind Rails - Public pre-release bugtest & feedback server

    Lemme "leak" the SAT2025 alphas to prove a point. Again, all I ask is not to release maps with these alphas imbedded on the SRB2 MB. Otherwise feel free to show stuff off, host it, share files around, etc! Anyone acting like they're doing stuff behind my back is an attention seeker trying to get...
  8. Golden Shine

    =CLOSED= [GS] Grind Rails - Public pre-release bugtest & feedback server

    That is fine. I gave permission for everyone in the server to host and share the files. The only exception is releasing map files with the alpha versions still in them, as that'll likely mess up compatibility later if not properly updated.
  9. Golden Shine

    =CLOSED= [GS] Grind Rails - Public pre-release bugtest & feedback server

    Alright, this has all taken longer than I hoped, but the public invite link's now closed! There's been a lot of joiners just through that link alone, but I'm grateful for the interest nonetheless! The server itself will soon shut down in a couple of days to a week or so as well. Everyone who's...
  10. Golden Shine

    =CLOSED= [GS] Grind Rails - Public pre-release bugtest & feedback server

    Yes, they'll come with it. They're very good for showing mappers how to use gimmicks, after all. They are separate, but will release in the same thread. Otherwise modders who want to use rails have to keep manually pulling the. Well, I do have this old GIF from about 6 weeks ago. Progress...
  11. Golden Shine

    =CLOSED= [GS] Grind Rails - Public pre-release bugtest & feedback server

    Motdspork is working on compatibility, and has already solved all issues he came across in v6, as well as coded a boost and everything. I can't say much for v5.12, though. There's some placeholder code in place for his rail S_SKIN, so he uses Custom2 instead of SPIN to twist, but it's little...
  12. Golden Shine

    =CLOSED= [GS] Grind Rails - Public pre-release bugtest & feedback server

    At LAST, I've killed the endless one-more-feature temptations, and my SRB2 Grind Rails project is far along enough we may now focus on stamping out bugs & polishing jank. Therefore, I'm re-opening the Shining Alpha Tests discord server! (Yes, the same used for Adventure-Sonic v1.8b!) I'm...
  13. Golden Shine

    Adventure Sonic (v1.8b)

    I'm not sure SRB2 could handle that many polygons, but if it could, then I suppose it's possible to get rigged for SRB2 purposes! It's publicly usable, so anyone's welcome to try. You probably meant either Q6's HUB city (an WIP unreleased levelpack by OrdoMandalore), or my old (perhaps...
  14. Golden Shine

    Adventure Sonic (v1.8b)

    No way, I don't beliiieve this! ...I'd buy it.
  15. Golden Shine

    Adventure Sonic (v1.8b)

    Okay, I take back what I said about "theoretically being able to create real loops with invisible rails" Because I can confirm you absolutely can.
  16. Golden Shine

    Adventure Sonic (v1.8b)

    Y'know, I didn't intend to add loop support to Grind Rails, but with the current version of the auto-rendering rails it's getting pretty close to a reality. Physics-wise it already works perfectly, so you could easily pull off perfect-looking loops in SRB2 easily with the invisible rail...
  17. Golden Shine

    Adventure Sonic (v1.8b)

    Not automatically. But the rails are easy enough to place it'd only take a few hours at most to make an SRB2rail.pk3, the vanilla campaign but with rails placed over midtextures that make sense to grind to on, or even have a few rails scattered around. It sure would be cool if SRB2 kept rings...
  18. Golden Shine

    Adventure Sonic (v1.8b)

    At the time I mostly wanted to save Metalwario64 having to make a ton more sprites for an ability that wouldn't really do much. I'm sure 99% of you prefer SA1's spindash over SA2's, so I couldn't really put it on the same button either. Since it has no real purpose besides styling, maybe one...
  19. Golden Shine

    ALDC (Adventure level design collab) W.I.P Thread

    For those concerned about the ALDC, it is an appealable ban and it won't affect the ALDC's continuing or not.
  20. Golden Shine

    [Open Assets] Super Mystic Sonic [SMSreborn v3-2: Boundless]

    Archiving wasn't really on my mind back then. So 1.09.2's supermysticsonic.wad also became supermysticsonic.wad when 1.09.4 released. That's why it was lost. I didn't put in the most intentional support, but apparently if you holding forwards right as you press Custom3+SPIN, it'll work. You...
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