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  1. BlueTorch

    BlueTorch Progress Thread

    Some GIFs lol. Still not dead.
  2. BlueTorch

    BlueTorch Progress Thread

    The First Public Beta of BlueTorch is out on the discord. 1742770544 Arid Canyon Act 1 Speedrun
  3. BlueTorch

    BlueTorch Progress Thread

    Here is the Super Taunt. Yes, I'm still working on this project.
  4. BlueTorch

    BlueTorch's Cups

    BlueTorch updated BlueTorch's Cups with a new update entry: Update - Sealed Star Changes and File Name Update Read the rest of this update entry...
  5. BlueTorch

    BlueTorch's Cups - Update - Sealed Star Changes and File Name Update

    Hello! Other than the special stages, not much has changed in this version. The Encore remaps will be included in the next update. Change Log: The File Name now has proper tags. That's everything important in the update. If anything seems to go wrong, let me know!
  6. BlueTorch

    BlueTorch's Cups

    Ah, thanks! I'll add it to a later update.
  7. BlueTorch

    BlueTorch's Cups v1.1

    Ring Racers Maps made in my free time. Cups included: [/SPOILER] Encore remaps will be added once I figure out how they work.
  8. BlueTorch

    BlueTorch's Cups

    BlueTorch submitted a new resource: BlueTorch's Cups - Ring Racers maps made in my free time. Read more about this resource...
  9. BlueTorch

    BlueTorch's 16 & 8 bit Char Pack

    BlueTorch updated BlueTorch's 16 & 8 bit Char Pack with a new update entry: New Character - Megaman Read the rest of this update entry...
  10. BlueTorch

    BlueTorch's 16 & 8 bit Char Pack - New Character - Megaman

    Megaman blasts into the Race! Speed - 8 - Weight- 7 Internal Name - 8bitmegaman Default Color - Sapphire Map - Trap Tower Voice - Megaman's voice from Megaman 11
  11. BlueTorch

    BlueTorch's 16 & 8 bit Char Pack

    BlueTorch submitted a new resource: BlueTorch's 16 & 8 bit Char Pack - 16 bit, 8 bit, 4 bit, 2 bit, 1 bit, 1/2 bit... Read more about this resource...
  12. BlueTorch

    BlueTorch's 16 & 8 bit Char Pack v1.1 - Megaman blasts into the Race!

    Woah. That sure is a name. More characters will be added at a later date.
  13. BlueTorch

    Swift the "poorly drawn" Dragon WIP

    In the S_PLAY_COMPLETE state, add a comma after var1 and var2. I completely forgot about them. states[S_PLAY_COMPLETE] = { sprite = SPR_PLAY, frame = FF_ANIMATE|SPR2_VICT, tics = 27, var1 = 3, var2 = 4, nextstate = S_PLAY_COMPLETEEND } It should look something like this.
  14. BlueTorch

    Swift the "poorly drawn" Dragon WIP

    I think? I never used numbers for frames. I always do it with the letters. Just try it with the letters and see what happens.
  15. BlueTorch

    Swift the "poorly drawn" Dragon WIP

    I can help with it! I know a ton of LUA. freeslot("S_PLAY_COMPLETE", "S_PLAY_COMPLETEEND", "SPR2_VICT") states[S_PLAY_COMPLETE] = { sprite = SPR_PLAY, frame = FF_ANIMATE|SPR2_VICT, tics = 27, var1 = 3 var2 = 4 nextstate = S_PLAY_COMPLETEEND } states[S_PLAY_COMPLETEEND]...
  16. BlueTorch

    BlueTorch Progress Thread

    Working on battle mod stuff.
  17. BlueTorch

    BlueTorch Progress Thread

    Progress is slowing down, but I am working on new super animations!
  18. BlueTorch

    BlueTorch Progress Thread

    The project is still alive! Just school hit me like a truck. Have this MRCE Jade Coast Act 2 speedrun to hold you over.
  19. BlueTorch

    BlueTorch Progress Thread

    The JackalMan made a video on the character. Go check it out if you want to.
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