In the S_PLAY_COMPLETE state, add a comma after var1 and var2. I completely forgot about them.
states[S_PLAY_COMPLETE] = {
sprite = SPR_PLAY,
frame = FF_ANIMATE|SPR2_VICT,
tics = 27,
var1 = 3,
var2 = 4,
nextstate = S_PLAY_COMPLETEEND
} It should look something like this.