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  1. DylanDude

    SRB2 Mod Direct Central - Show off your addons in a Mod Direct!

    A while ago, a few addon creators got together and made a Nintendo Direct-styled showcase for our mods. After seeing the positive feedback, not only do we want to make another, but we're opening it to the public! These Directs will be released every couple of months, and can feature any kind of...
  2. DylanDude


    Fort Sunset - Own entry. Hollow Hill - Fantastic, there's so many cool details, right down to how the rings are laid out. Very much looking forward to additional acts if they are ever released. Falcon Emissary - Very good, but a bit aimless. There's so much detail that the level's indications...
  3. DylanDude

    Fixed Linedef Type 2 - Custom Exit Softlocks the Game

    This was known about before the release of 2.2.5, but does not seem to have been fixed. Any exit sector which makes use of Linedef Type 2 - Custom Exit softlocks the game, as the game will never display the exit screen. There is a catch: this seems to only happen when the game is not marked as...
  4. DylanDude

    Drawn to Life: A New Canvas

    Since February 25th, 2019, I've been working on a level pack which aims to reimagine the first Drawn to Life game in SRB2. It's been a slow but steady road to this point, and I'm finally in a position to create its own Editing thread. At the moment, I'm focusing on completing the first world...
  5. DylanDude

    Fixed Falling Platform in MP SS 5 Ascends into the Heavens

    The central falling platform in Multiplayer Special Stage 5, which is supposed to begin bobbing once it's fallen into the water below like all of the other platforms, instead bounces off the surface of the water and starts ascending into the sky. To trigger, just stand on the platform and wait...