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  1. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    I wouldn't call it a great example by any means (one of my first C# projects), but I've had it up on GitHub for a while. https://github.com/SonicFreak94/srb2-lawnchair Consider the license WTFPL.
  2. sonicfreak94

    Thokker - Let's play "Kick the Crawla"!

    review: it's like rocket league except good tenouttaten
  3. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    That sounds to me more like you hit the limit on command line length.
  4. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    I don't remember ever implementing a limit, but I'm glad I accidentally fixed it! =P
  5. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    If anybody still plays this game and uses my launcher, I have a test version I'd like you to try out. Download here. The version number is v1.7 because reasons. This version, other than being renamed, can read and write SRB2 config files. My implementation is pretty awful (and pretty old now...
  6. sonicfreak94

    SF94-Serv

    Because it's fun to take advantage of? You act as if anything in this mod has a need to be there. And you followed "literally only does this one aesthetic thing" with "I guess the extra ability it adds is ok", so I feel like this is a moot point. A more valid criticism of this feature would...
  7. sonicfreak94

    SF94-Serv

    I know, I just wanted to be clear that I probably won't be involved with any particularly major changes. Although as it stands now, none of his map editors can save Neon Night without crashing, so he'll probably need to use SRB2DB for that =P
  8. sonicfreak94

    SF94-Serv

    This is by design. The way the lobby switches themes is a hack and would be unnecessarily complicated to revert, thus I restricted use after the first entry. I'm not sure what's up with this - similar things happen to dropped items. In Speedwagon's gif, you can see that there are green rings...
  9. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    There's not much I can do about resolution problems one way or the other. It works for the most part right now (Resolutions above 640x400 in software windowed mode?! FINALLY!), but it's otherwise SRB2's fault and not the launcher.
  10. sonicfreak94

    SRB2 Hub (1.3)

    You say that as if I think this ruins the whole thing for me. It's just some texture alignment, and I was just trying to be clear about my point. Nothing major. You're welcome I suppose, and thanks.
  11. sonicfreak94

    SRB2 Hub (1.3)

    I definitely get that, but I guess I just wasn't expecting eggrock for example to be exactly the same right off the bat (until you go around a bend). I figured I made it pretty clear when I said it drove me crazy and also mentioned that it's a pet peeve of mine. And I don't think you get what...
  12. sonicfreak94

    SRB2 Hub (1.3)

    I didn't take the time to look at anything other than the hub(s) in particular since I'm not particularly interested in the hangout area (although I quickly ran through it), but from what I did look at, I'd say this is quite nice. I do have a few issues with it, however. The hubs themselves...
  13. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    I've just uploaded another bug fix. Fixed an issue with warps and single-digit map numbers (which is a regression, because I re-wrote the function and overlooked this) Added proper support for 2.1.X gametypes And that brings the version to 1.6.2.
  14. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    Well that was quite the oversight... I forgot to actually properly apply the flag that enables the drag and drop filter. Fixed now. The version is now 1.6.1. (and yes, I'm still out of town; I just noticed this and it was a one-liner, so why not)
  15. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    Thanks for the feedback everyone. I won't be able to fix issues for a while though, as I'm currently out of town. I do have my computer, but it's not always accessible, and I'm usually busy using it to have fun =P
  16. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    Continuing from the old thread, here is the list of changes in this version: Launcher settings are now saved automatically to "SRB2 Launcher.ini". You can't currently load and save custom config files, but that'll come later. Implemented a configurable drag and drop filter. Defaults to .wad...
  17. sonicfreak94

    SRB2 Launcher - 2.1 compatible!

    This launcher is based on a design I've had laying around for about two years but never put any functionality into. It's "written" (drag 'n drop!) in C# using Visual Studio which doesn't sound the best, I know... but who cares! =P This requires .NET Framework 4.0 or higher. Features: It...
  18. sonicfreak94

    Fixed Cannot connect to server on same computer with localhost

    Normally, one would be able to host a dedicated server, for example, and connect to it directly by changing the local port of the client (with -clientport or whatever else works). However, connecting with localhost or 127.0.0.1 doesn't appear to work. Using my local network address on the other...
  19. sonicfreak94

    SRB2 Launcher

    Note: A newer version with SRB2 2.1.X support (and below) is available here: http://mb.srb2.org/showthread.php?t=38488 This launcher is based on a design I've had laying around for about two years but never put any functionality into. It's "written" (drag 'n drop!) in C# using Visual Studio...
  20. sonicfreak94

    Fixed Linedef type 423 + noclimb flag crashes dedicated servers

    If linedef type 423 with the noclimb flag is triggered (which changes the sky for all players), dedicated servers just plain crash. That's pretty much all there is to it! (More specifically, it says signal_handler(): floating point exception and dies) Crash log over here!
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