Now that Chaos mode has been released for a while, let's get some content made for it!
The Chaos Mode Jam is a 2 week long project, creating new chaos maps and enemies which will be compiled into a single addon. You're encouraged to post progress updates, show gifs, and ask for feedback in this...
1. Hollow Hill Zone by Othius, Inazuma & Spectorious
2. Falcon Emissary Zone by InferNOr
3. Mercury Mine Zone by Rexeljet
4. Ante-Station Zone by Twins'R'Okay
5. Ridge Rapids Zone by particle
6. Lava Temple by Vixuzen
7. Koopa Kastle Zone by Glaber
8. Zaxel's Thunder Yard by Zaxel
Every few weeks or so, tune in as we discuss SRB2-related news including new addon releases, the OLDC, future SRB2 updates, and more. Episodes don't have a consistent schedule, so check back here for updates. We usually try to do one every few weeks.
Seen in gfz2pog, this script allows mappers to change the size of scenery objects, enemies, monitors, and more. This script is activated in the level header, like so:
Lua.FakeUDMF = 20
Lua.EnemySize = 120
Lua.MonitorSize = 112
Lua.RingSize = 105
Lua.TokenSize = 160
Lua.StarpostSize = 110...
Collab edit of gfz2 that was made for no reason. It's a bit messy in some places, and some rooms weren't edited very much, but it was really fun to help make this. Thanks to everyone who participated and gave feedback.
Before 2.2.7, I used a keybind for `objectplace -silent` and would use it to toggle in and out of objectplace. As of 2.2.7, that command now prints "no mobj type delegated to thing type 0" and only allows entering objectplace, not exiting it.
In battle ctf and arena, the gamemodes in which I have submitted two maps each, I assume that I am supposed to rank my own maps above all others but I can rank them among themselves in any way I choose.
Oasis Palace Zone by So2ro
Toffee Tor Zone, Act 1 by RoyKirbs
Wild West Zone...
I've recently released the addon Feedback, which tracks comments made by players during playtests as well as tracks death locations. For anyone using this addon to host netgames, this thread is a good place to post your .txt files so mapmakers can load them up and read comments that players have...
How to use it:
1) Host a netgame or play singleplayer with the data recording script L_Feedback-v1.lua added
2) Add comments using the 'comment' console command or the '!comment' chat command. Death points in the map will also be recorded!
3) Data will be exported to luafiles/Deaths.txt and...
g o o d b y e
(I made this as a test to demonstrate how mapmakers can move away from the old style of thok barriers - ideally, the player would be prevented from actually jumping off the map using invisible barriers, but I thought it would be funny to release the thing as-is)
Speedrun & Tricks Showcase
The rebound dash is a brand new ability for Sonic which replaces the thok. It's still a quick air dash, but this ability has a lot of additional tricks that the thok couldn't do. Also included is a demonstration map which is an edit of gfz1 that...