Search results

  1. K

    notSRB3

    http://www.youtube.com/watch?v=ncR9MhZ-DDY
  2. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    Erm, nevermind about fixing stuff, I just found something brand new for a hobby, sorry about that.
  3. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    Yup, the slope system definitely has a few quirks in it, I may fix it if I have the time and patience. Haven't touched SRB2 code in months, it's a very scary thing *shudders* Luckily I think my coding ability improved enough so I can actually code now :P So yeah, let's...
  4. K

    The Definitive Slope Topic

    Soo....... a slopes in SRB2 topic for the 100+th time. But this time it's different, now it's with ACTION, not just talk. We can skip the whole "is it possible/software/opengl" part and skip straight to the implementation, and the complications slopes introduce. Remember this is EXPERIMENTAL, as...
  5. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    Maybe I did overreact, I didn't mean to sound so harsh. You seriously have to power to fix anything you want though: You can fix anything you want by editing the source code, it's available to you. I think you'd be more satisfied having control over your code, because then you can stop with...
  6. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    You have no reason at all to worry 1) Look at how SRB2CB is right now, don't I have a "regular version" and the experimental one for modders only? 2) There would never be anything that requires switching map formats, notice how I'm talking about just the technology here. It has nothing to do...
  7. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    Just for fun, remember those old topics where people had cool discussions about stuff? No, not just the ones from 2010, not from 2009, I'm talking about WAY back. The topics I used to read to get a sense of slopes and what people were looking for (it was such a loooong time ago ;-;). Now here's...
  8. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    You know, looking back at this again... I think the slope physics here are actually pretty decent. Like with the big test slope level I made, even though you can't run on walls, you can gain speed from down hill slopes and catapult off other slopes high into the air. I think it fits well...
  9. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    If you have any kind of suggestion, don't be afraid to post it here, I don't have any specific order that I work on stuff for. Realize that now I'm working on a bunch of entirely different projects outside SRB2 stuff, so the focus on this is actually rather minor now. Any motivation I have now...
  10. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    You know, in a forum, you usually read at least the last few pages of a topic before making a post. Please try to READ topics before you try posting in them. Your question was already answered: For PNG stuff: It makes adding textures easier for people who make mods for this game It allows...
  11. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    Yup, it's possible. Here's some techniques on how to do it Doom 3 style: http://www.angelfire.com/games5/duktroa/RealTimeShadowTutorial.htm http://www.gamedev.net/page/resources/_/technical/game-programming/the-theory-of-stencil-shadow-volumes-r1873...
  12. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    I'm not going to argue whether or not you consider it a "mockup". You're missing the point - How was the image itself made? Someone answer that question, and if it only takes 10-20 minutes in Google Sketchup, someone please show me. Otherwise, it had to be some kind of test engine that...
  13. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    But what I'm saying is that it's a DOOM based implementation - not a closed source mesh loader. The point is that this engine test I have being Doom based would be the only way I could be able to load up maps like that. And since it's Doom based - I'm saying it's possible to actually implement.
  14. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    It should be enough proof that this is more than just a mockup made in Google Sketchup or some strange kind of photoshop magic because of the screenshots that were shown: The first one was simplistic and could be assumed to be some kind of quick "Google Sketchup thing" - which is still a stretch...
  15. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    I thought "mockup" implied what the original posters said: and I did not use Google Sketchup or any other 3D program other than Doom Builder 2 for editing the level and CodeBlocks to add in these effects No, it is not SRB2, but it is also not a separate lightmapper or 3D modeler like Google...
  16. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    They're not. ---- No one has answered any of the questions about how I took those screenshots - and what's funny is - if the people who think the screenshots were fake just automatically assumed so without anything to go on other than the absence of HUD and sprites - Why didn't they just ask...
  17. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    Yup, the animated lump works just like before - I think the hardcoded definitions were temporarily disabled in the source code, but that can be fixed by just adding an ANIMATED lump to the same wad with the TX_ textures ---- The PNG version was a special release because of a couple of users...
  18. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    YES, that's EXACTLY how to do it (and much faster than how I was doing it, with MSPaint ;-;) You can just add those PNG textures to srb2cb.wad and the textures will work. I recommend using SLADE - you can even add transparency for cyan textures by Convert GFX -> PNG -> Use transparent color
  19. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    Yes please, could you finish converting the textures with multiple patches to single PNG images? - That's all it needs, and you can put it in srb2cb.wad
  20. K

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    Also: How is the sky fullbright? How is the image in such a pixely style anyway? :P
Top