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  1. ffoxD


  2. ffoxD


    I brought up 2 of those bugs in this thread some time ago, additionally 2 of the new bugs I found seem to also be related to the bugs I found before.
  3. ffoxD


    Ok so i found so many bugs in this. You can stomp after stomping. You can double jump while stomping. if you hold stomp or double jump while on ground,, you will double jump/stomp as soon as you leave the ground (jumping, hitting a spring, slope launching or falling off a ledge). (you should...
  4. ffoxD

    Mystic Realm Community Edition

    Wouldn't it be a better idea to release this in the Addons & More section or is it still too WIP?
  5. ffoxD

    Something big is happening.... but you'll never know!

    Is it related to SRBX? SRBX premieres 3 day from now on SSNTails' YT channel
  6. ffoxD


    If you do a momentum homing attack you will be thrusted towards the direction you are holding, which causes this. R_PointToAngle2(0, 0,, will point to the angle your speed is directed to. Holding Custom 1 and then jumping will make you double jump as soon as you...
  7. ffoxD


    I don't know who that is
  8. ffoxD


    idk you can either edit the source code or use Custom Gamedata to use save files with mods loaded.
  9. ffoxD


    So you want to make another game with the SRB2 engine...? You need to learn the C programming language to do that. I don't know anything about it so I can't help
  10. ffoxD

    SRB2 Color Splash

    ffoxD submitted a new resource: SRB2 Color Splash - I gave everything a colour so nothing has one. Read more about this resource...
  11. ffoxD

    [Reusable] SRB2 Color Splash v1

    Welcome to Sonic Robo Blast 2: Color Splash. This mod is capable of colouring absolutely everything in a level. It might get your eyes dizzy, so I made multiple different versions! SRB2 Color Splash only colors everything once. If a new object is spawned it will also be colored. Thok Color...
  12. ffoxD

    [Reusable] Boost - Changelog

    Fixed loading the mod mid-game. Fixed the attracted ring speed being dependant of the player's current speed (if the player stopped, the rings stopped) Other bugfixes.
  13. ffoxD


    ffoxD updated Boost with a new update entry: Changelog Read the rest of this update entry...
  14. ffoxD

    [Reusable] Boost v1.1

    Finally, it's done. This boost mod can make anyone boost, from the vanilla cast to custom characters! You can set your own boost button throught the console command boostcmd, and your preference will be saved for the next time you open the game. It's similiar to Modern Sonic's boost, but there's...
  15. ffoxD


    ffoxD submitted a new resource: Boost - It's a reusable boost. Read more about this resource...
  16. ffoxD

    Is Yuji Naka a hack?

    I heard Balan controls like trash, the framework lags and has bad graphics... Not sure, I didn't play it or ever will
  17. ffoxD

    [Reusable] Smooth Spin Trail! v1

    I made a smooth spin trail somehow. It's made of 30 lines of code and can be applied to any object and use any thok object. For convenience, the lua includes a code that runs the function when spinning as demonstration. The BLEND version features the 2.2.9 AST_ADD blendmode effect, which gives...
  18. ffoxD

    Smooth Spin Trail!

    ffoxD submitted a new resource: Smooth Spin Trail! - lag your computer to death Read more about this resource...
  19. ffoxD

    V_* prefix removal discussion

    Oh, thanks for clearing that up.
  20. ffoxD

    V_* prefix removal discussion

    Add-ons need to have prefixes. Aside from the S, L, C prefixes, there are the prefixes that determinate what source modifications the add-on is compatible with, currently K and P (and some add-ons like SRB2Tron also have prefixes). In the past, vanilla SRB2 had its own prefix, V. It existed to...