this scary fire hydrant is from toontown online, a game that I have never actually played. you have to whack these things but not the gophers. it's a follower now, nestled within the Guests category. nobody asked for this but I did it anyway!
walking is a form of art
i'm pretty sure zandro does have 3d floors since they're a rather old zdoom feature, you're just not gonna see them in a straight port of an srb2 map because the linedef type numbers aren't 1:1.
most of our shields are not particularly fun to use honestly, especially active abilities, which don't really play into movement much at all, unlike the S3K set (in their original source game at least)...i think whirlwind is the only one that does in any useful way (force shield's active is a...
did a big ol' update to Nova Shore
changelog: a lot
please send me as many last-minute bug reports as possible
EDIT: gave the spike shooters sfxinfo definitions
Download: (attached)
Title: Nova Shore Zone
Submitters: DrTapeworm
Credits: Horizontal Springs by DirktheHusky and Lach; Hyper Ring by Lach; pufferfish sfx by AxelMoon; whoever made the textures from the asset pack i used; modified palette from D00D64's super palette blast 64 whatever the fuck...
wow uh the priority on those sky walls is messing with my head, like some serious cloaking device shenanigans going on here. sure looks cool anyways though
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