"Yatta, gome ne, saikyo su!"
Yay, for Dan pride! I hope you can get this wad to work properly.
I'll be sure to use it! I wish the sprites were the chibi style Dan from Super Puzzle Fighter II, though. :|
Oh my evilness!
Somebody already did this and said the exact same thing. :lol:
http://ssntails.sepwich.com/mb/viewtopic.php?t=5146
At least that one had other features.
Come on now, Nitro.
This is quite simple. I don't feel I need to go into detail about this one.
All it is, is a texture replacement and slight SOC modification that makes Zim's Base in multiplayer look the way I want it to.
I mainly whipped this up for an excuse to listen to "This Machine" from Sonic Heroes in...
Ok, I've got a good one here...
How would one go about making the "trolley car" in the THZ3 boss go faster? I'm assuming that this part of the map is not actually moving, and it's some sort of illusion caused by the scrolling of the walls around it. If this is the case, then how can I make the...
Well, I was going to contact you about the progress of the NextGen robot frames for the project.
I guess I know where we stand on that one now.
I hope everything works out for you in your personal life and you can join us again soon.
Happy X-mas and all that suff. See ya soon! :D
Is that sarcasm or did I really help you?
EDIT: What is the error?
Bah, I don't need you to tell me. I'm guessing it's this:
Make sure the SRB2 source refers to the folder: source > src
Is Criozin supposed to be me or something?
The letters o,z, and i, are the only ones that are differnet.
Plus, he kinda looks like a cartoony version of my avatar. XD
Well, technically you can do both quite easily.
To view all the games textures, simply open up the "srb2.srb" file in XWE.
Also, you can simply change a zones name in SOCEdit.
This topic also would make more sense in Suggestions and Help.
This thread is sweeeet! XD
Mmmm, candy! I love all candies. Especially the weird novelty ones like sour powder stuff and toilet shaped lollipops. :mrgreen:
Believe it or not, I actually did want people to get confused and miss some of the platforms. The whole idea of my secret wad project (including the Special Stages) is to make the game considerably harder. I am quite glad that I'm getting the desired effect. In the future, I will be changing...
Ok, this is a basic texture test for a "real" project I'm working on.
All this does is replace the textures in the Special Stages to make them look like they were in "cyber space" or a "digital" world. It's pretty simple, but I'm sure somebody will get a kick out of it. Some of the textures are...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.