Welp, here we go
1. Ridge Rapids
Hey, I'm a simple man, I like simple things. Got a nice level of freedom, great pace, fun set pieces, I'm just haivng a good time.
Even if it might be basic, maybe. And congrats on being the one time a switch to 2d in the middle of a level isn't annoying me.
Pagoda park, back from the Autumn OLDC.
It was a rush job, being a last minute replacement for my initial plan.
So I figured I might as well properly finish it.
And learned a few tricks in the process. Improvements include:
Minor cleanup like stairs working properly, the waterslide being...
1. Pagoda park.
Eh, this wasn't that good. Oh, I have to rank my own level the heighest? Well.
It's perfect, awesome. Basic level structure with little to no advance level hazards going on at all. The rush job where some of the emblems were marked in the wrong level, the water...
So, while we're waiting for the Autumn OLDC to get ready, I'd like to introduce you to a level that was meant to be my submission to the contest, but had to bow out for being way too big for it's own good, Boom's Zoo of Doom.
Yeah, it's set in the Sonic Boom universe I guess, so a reason to...
Hi there, welcome back to Island Sol Sestancia.
Emblem radar. Also a bonus file: Download SonTV.pk3 for a AOSTH based circuit race
UPDATE, version 1.3.
Brand new secret level, new optional side routes, emblem hunting.
Changed the music in the port level since it was...
Hey question, is there a limit to how many Custom sound files you can put in a level? Say, two?
Because after I succesfully inserted 2 audio files that play perfectly fine, I can't get any new audio file to work at all. It's not the Linedef triggers, they work perfectly fine if I swap in the...
Greetings and welcome to Sol Sinstancia.
A 2 act single player stage.
So, I had a discussion about how it'd be a cool idea if a Sonic game didn't have separate zones, the grass level, ice level, desert level, etc, but instead takes place in one "Super location" that's central to all levels...