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  1. Torgo

    [Reusable] SRB1 Remake

    Nice work on porting the SRB1 remake over to 2.2! I haven't tried it in length, but this seems like it is a pretty faithful port. I do wish I could have made it better back in the day, like having bosses or having the enemies shoot at you. I didn't have a lot of knowledge on SOC editing at the...
  2. Torgo

    SRB1 Remake assets public release.

    As you guys know, SRB1 Remake is long, boring and incomplete, so I originally rejoined the dev team to try to see if I can make it more fun. Having a full time job and just not much passion for making maps and learning things like slopes and lua, is making that less and less likely so I feel it...
  3. Torgo

    [Reusable] RYB Based Transmaps

    I don't know if that RYB chart is really that accurate. Printer ink uses CMYK, so I would figure that would be closer to actual primary colors. Though I think some printers use more than the typical cmyk to produce more colors, but those are high end ones. Also I don't believe that RGB and...
  4. Torgo

    [Reusable] RYB Based Transmaps

    If you look at a rgb color mixing table (how different colors mix using light as opposed to something like your color printer) it makes more sense that blue water would make an object that is yellow into gray.
  5. Torgo

    [Reusable] RYB Based Transmaps

    Is this like additive color mixing? Kinda like how a printer mixes colors as opposed to a monitor? If so, how did you do that? Inverse the transmap or something?
  6. Torgo

    Tails CD

    You *can* but I don't think srb2 would load because it is hardcoded to take the original player.dta.
  7. Torgo

    Tails CD

    I don't think Murilo is asking for tails CD to be in 2.2, but I think Murilo is asking why this wasn't a replacement graphic to begin with. Well, the creator of the wad might be able to do that in single player, but I think the original character that that person would have intended to replace...
  8. Torgo

    Not all of the polyobject flats are rendered in ACZ1

    Not major, but might as well fix it now that we can.
  9. Torgo

    [Reusable] More Choices

    I would figure that he probably saw the one that was submitted later first because it was a "newer" topic.
  10. Torgo

    [Reusable] Character Ability - Jump Thok: Modifiable Version (v2.3)

    Open the file using a text editor like notepad or notepad++. If you don't want to download notepad++, you can rename it temporarily to a .txt file and open notepad. From there, the script should have instructions on how to uncomment that part of the script. Make sure you rename it back to what...
  11. Torgo

    SRB1 Sonic - Now with the OTHER SRB1 Sonic!

    Hmm, I can't remember saying that. Maybe I thought it was kinda useless because of SRB1 mode? Either way I am fine with whatever you ported or not ported of my srb1 sonic conversion.
  12. Torgo

    SRB1 Sonic - Now with the OTHER SRB1 Sonic!

    Is this a port of my old srb1 sonic wad that I added to my srb1 remake wad back in 1.09.4? I remember putting the cross eyes in the death frames for some reason. Also, this is hilarious.
  13. Torgo

    [Reusable] Knuckles

    Oh derp, I thought he made it so he climbed like that when you pressed down on normal gravity.
  14. Torgo

    [Reusable] Knuckles

    I have one minor criticism. In the one shot where knuckles is climbing, I don't think I would like to see him upside down like that. I just think it looks a bit unnatural. (but then again, we are talking about a bright red anthropomorphic echidna) It also kinda looks like he is walking, but...
  15. Torgo

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    That is because openGL displays patches that don't have the correct width differently. It might also be that PNG edition doesn't need to have the width of a patch to be a power of 2. You probably need to make that into 2 patches to display correctly in srb2.
  16. Torgo

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    Monster Iestyn isn't saying anything particularly negative about the mod, he is saying that the main reason to use this mod is the openGL features. It doesn't add anything to software, so in that sense you are going to miss the features in software mode. I thought this mod wouldn't even let you...
  17. Torgo

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    Out of curiosity, why haven't you started from scratch on your own engine instead of trying to do these kind of modifications on the SRB2 engine? (or is that what you plan to do?). I don't know much about programing, but it seems like it would be better to start from scratch since you have more...
  18. Torgo

    [Reusable] SRB2 Asset Pack v2.0

    Yes you can. That is the whole purpose pack. Just mention that people need to add the asset pack when you release your wad.
  19. Torgo

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    With our current method of adding custom textures, you would need to both the PNAMES and the TEXTURE1 lumps and modify those (which is a bit hard with XWE, and a bit easier with SLADE). With the PNG method you just need an empty (I assume at least) TX_START lump and simply load the PNGs with no...
  20. Torgo

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    It is a bit easier to add custom textures. Also, you don't have to worry about mismatched textures if you add 2 or more wads with custom textures. (unless they have the same name for different textures maybe) EDIT: rephrased the last sentence
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