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  1. AlamGBC

    SRB2 Mod Retriever & Manager

    Oh, this is my doing, I have a hate boner for Comcast Sent from my Pixel 2 XL using ********
  2. AlamGBC

    [Reusable] SRB2 Kart Switch Port

    Please do not ask for a port, even for a dead system; If you want one, compile one for yourself Sent from my Pixel 2 XL using ********
  3. AlamGBC

    [Reusable] Teddie from Persona 4 (V1.1)

    ImageMagik's convert command have a policy I placed to limit memory usage to 16 MiB since SOMEONE try to upload a file that make it eat 3.1 GiB of memory...... Sent from my Pixel 2 XL using ********
  4. AlamGBC

    Jeck Jims' Saturn Inspired MD2's-V6 Shadow & Espio face-lifts

    SRB2 only make GIFs when in software mode; In OpenGL mode, it make APNG files Sent from my Lenovo TB-8504F using ********
  5. AlamGBC

    [Reusable] SkyLua v7.0.1

    Hahaha, what bandwidth costs, hahha... And if you need to compress WADs, why not use wadzip?
  6. AlamGBC

    Thokker - Let's play "Kick the Crawla"!

    We could just setup Appveyor to build the EXE and when some tags a commit for release, it will upload the zip of the EXE to Github's release, so release will have both the source code tar.gz/zip but also a Windows EXE to go with it.....
  7. AlamGBC

    SRB2 Riders 2.1

    Well, yes, you could replace the default Bot code with LUA... BotAI/BotTiccmd hook?
  8. AlamGBC

    Webm and Youtube silly silly

    now have fun with MP4, WebM and Ogg video files with the video BB code <pre></pre> and for the youtube users, please go by the video ID <pre>GQxFyC72Cvc</pre> GQxFyC72Cvc MUHAHAHAH!
  9. AlamGBC

    [Reusable] SRB2 Launcher - startSRB2 2.1.2 with dedicated server tools!

    yea, passing a filepath with a drive letter is no good, I remember we have some code in Command_Addfile() to remove ':'.
  10. AlamGBC

    [Reusable] SRB2 with some OpenGL fixes

    a fixup A few notes: test with -DNOHW to make sure your code works for systems that does not have 3D support the var type "byte" only exist in Win32 land, use UINT8 in it place use / not \ for paths, also Win32 only diff --git a/src/f_wipe.c b/src/f_wipe.c index 2f665d6..ff344e8 100644 ---...
  11. AlamGBC

    [Reusable] SRB2 with some OpenGL fixes

    2.0.7 diff? diff --git a/src/f_wipe.c b/src/f_wipe.c index 8bab793..2f665d6 100644 --- a/src/f_wipe.c +++ b/src/f_wipe.c @@ -82,13 +82,6 @@ static INT32 F_DoWipe(INT32 width, INT32 height, tic_t ticks) while (ticks--) { - // slowdown - if (slowdown++) - { - slowdown = 0; - return...
  12. AlamGBC

    [Reusable] SRB2 Riders 2.46.5

  13. AlamGBC

    [Reusable] SRB2 Riders 2.46.5

    The bot code come from the one person, JTE Sent from my HTC Vision using Tapatalk
  14. AlamGBC

    [Reusable] SRB2 Riders 2.46.5

    Please do not try to download the source code from the SVN repos HTTP URL with a web browser, it will not work.
  15. AlamGBC

    [Reusable] SRB2 Riders 2.46.5

    The source core is hosted at Subversion server, under SRB2/branches/RIDER
  16. AlamGBC

    [Reusable] SRB2 Riders 2.46.5

    Not all the branches, only trunk, ALAM, MOB, RIDER and 2.1 branches have the sprite replacement limit removed. You going to have to wait for the next release of SRB2 Rider for this fix.
  17. AlamGBC

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    the MD2 system looks for "md2.dat", not "MD2.dat" file in the current working directory, and the MD2 models and textures in "md2/", not "MD2/" and yes, I think you have to switch on MD2 every time with "gr_md2 on" command
  18. AlamGBC

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    it looks like the MD2 code looks in the current working directory for the MD2 files. so, if yo want it look under $HOME/.srb2, you need to CD into it first...
  19. AlamGBC

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    the MD2 folder should be in your ~/.srb2
  20. AlamGBC

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    From what remember at the time of SRB2 2.0.6 release, My delfile code was still a WIP, still is; because it could not undo textures and skins added. To why it still delete the 2 wads, someone forget to update the delfile limit, both in 2.0.6 source code (my bad) and in SRB2CB's Now here the...