We've entered the big stretch to release, I predict from here that it'll be about a week until this mod is completely finalized.
I've imported basically all the effects from the pre-rewrite finally, and I basically have every effect done at this rate, since I don't think any of my other effect...
Back at this with a triple whammy! I have 3 new Universal Effects to show off!
First off is "Trap Rain", where a bunch of trap items will now litter the entire map.
Second one is "Position Swap", where all the players on the map will trade places! Each player's position, angle, and current...
Been a lil bit, tried to take a small break as to not burn myself out on this. But, we're back!
I've added a few of the effects that have been missing so far, like "Money Bag", "Bleeding", and "Spawn Object"
Most notably with "Spawn Object", I was able to import the turret from SRB2. And since...
This post previously talked about how this was livestreamed! And it sure was, VOD is at the bottom! You'll also find the download to this on this post, if you want to check out the WIP! Anyways...
There are many plans for this mod after this public beta gets released, I've honestly been...
Showcasing another new feature, a couple of commands that gives you helpful info about this mod! First one is tkkListEffects, which lists every single effect in this mod! Second one is tkkWhatIs, which when given an effect name, will tell you a description and it's duration!
Oh, and as you can...
Hey there! Not much new in terms of new features since I've been trying to keep myself from adding new features that might break down horribly in the playtest, but, I got a logo that I commissioned from @ChrisFurry!
Something I'm heavily considering is making this a super rare chance to show...
I've just realized I've not posted the updates regarding to the custom text, so, I'll do that!
I mentioned in an edit I switch libraries (to one made by Varren/sprkizard), and it's been a treat. To start off with, here's the rainbow text effect and groove text effect shown off here! (to be...
Remember when I said I was going to do a feature freeze? Well, I lied I guess. I'm currently working on a custom font that will be used by the HUD, first I'm doing the replacement for the thin-kind of text. It's semi-based on the font I used to make the logo for this mod (which is Octanis if...
New video just dropped! This showcases the "Amplify Mode" functionality, which has the return of everyone's most beloved "Inverted Controls" :)
While I'm here, a few updates: I've added some new effects! First one is "Quicksand!", as shown here! Along side this is the "Hey! Listen!" textbox...
I've now decided to re-work the HUD icons, just because I can.
I only have one icon done so far for cement tires (which is what everything uses as a placeholder), and I decided to revamp the borders just a bit.
The borders didn't adhere to the color palette provided by SRB2 (and consequently...
Haven't posted in awhile, I've been putting the brakes on this just to slow myself down lol, I swear I'm a workaholic sometimes.
So far, I've re-implemented the setting system, from the grounds up to use proper user cvars. ...well, I say proper, I hijacked it using CV_CALL and a lot of jank to...
I have something new and exciting to show off.
Doesn't look like much does it? Well...
"Bouncy Floors" isn't in the main script right now. That only means one thing!
I'm adding support for other mods to interface with this! Due to my rewrite using tables that have functions inside of...
Here, I have my own suggestion. Please fix the log files. They are ludicrously large and have a huge amount of spam text basically. This makes it harder to develop lua scripts for, since the terminal output doesn't show warnings, you'll only find out your script is broken once you're in-game...
Oh hey, was just wondering about this on the discord. Yeah, I also want the seperate stat modifiers myself, for my own chaos mod as I mentioned in the gitlab repo.
So, an interesting development has occurred. Due to the fact there is an untraceable bug that sometimes crashes the game, and only happens in online games, happening more frequently in replays, I've decided to... scrap all my code and start from scratch.
Now I'm not gonna throw the baby out with...
While everyone was having fun with the brilliant work that Dr. Eggman and his lab partner created, Tails decided to... have a little bit of fun with an add-on he can install to the karts' Kartridge ports. Who's the villain now?
This is a mod I'm working on for Dr. Robotnik's Ring Racers, based...
This is a huge update that includes some new stuff, and a whole lot of tweaks to pre-existing effects! And a few bug fixes as a sprinkle on top.
Changelog
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.