Search results for query: *

  1. MacroPoli13

    Ring Lua help

    So, Boss Plus (The addon. don't know how to add links into text) has a set of code in its Lua that gives the player 10 rings every so often in the final boss, both lines looking like this: local function bossplus_givesrings() for player in players.iterate if player.powers[pw_super]...
  2. MacroPoli13

    BattleMod controller help

    Pretty sure I asked this before, buy I'll be more specific this time: I try to play BattleMod on controller, but parrying/airdogding is constantly set to Ralt, so everytime I try to look to the right, I just parry or airdodge, which gets annoying. Even if I set the move to another button, it...
  3. MacroPoli13

    DetonChase action on ground?

    How exactly could one modify The A_DetonChase so that it would only follow you on the ground? So, it would follow you, but it wouldn't fly.
  4. MacroPoli13

    Player falling into void?

    So I'm trying to create a race map. and up to this point all was going well. However, around the point of trying to make a FOF/ adding enemies into the level, the player would just, like, spawn in a void and die continuously? I tried removing the player spawn, so they'd spawn at the centre of...
  5. MacroPoli13

    Battle Mod controller help

    So, I'm trying to get Battle mod to play normally on controller, but, for some reason, even if "firenormal" is set to another button, the guard/air dodge ability is triggered by moving the right analog stick to the right. How can I completely stop the right stick from activating the guard? Any...
  6. MacroPoli13

    How to get sprites?

    I assume this is where I post this for help, so. How am I able to, I guess, make a texture pack over just the enemies and/or bosses? How do I get and isolate just those specific sprites? I'd appreciate any help.
  7. MacroPoli13

    Invalid Actual game problem

    So I was trying to play the game normally, but as I booted it up, a few errors showed up, and the sounds didn't play at all. I've tried redownloading the game, but the errors still occur. Any advice to fix this? (Also, the game boots up in the corner, for some reason)
  8. MacroPoli13

    Starter's Problem: pt2

    Ok, I see this is going to be a reoccurring thing. I'm attempting to port a 2.1 character (cream) into 2.2. Idle, wait and walk all work just fine BUT once I got to her flying sprites, they just don't work. Like, the game works as necessary, but the sprites don't render. Any recommendations on...
  9. MacroPoli13

    Starter's problem

    OK. SO. I wanted to make a mod for this game, so I thought of starting with something basic - making a 2.1 character playable in 2.2. Now, the mod I went for (Cream) obviously didn't work due to how 2.1 sprites have different names compared to 2.2 sprites (for example, Cream's idle was called...
Back
Top