They usually only saved your progress at the beginning of the level, some of us don't have a lot of time to spare and may want to leave the game and come back to finish the stage later and having to restart a 1 hour long stage is not ideal for situations like this.
I'll take it as long as it doesn't take me more than 30 - 35ish minutes to complete, because you know SRB2 (and Sonic games usually in general) does not have manual saves or checkpoint saves
Should replace some of those fake slopes made of stairs with actual slopes now that those are possible
Some Floor textures like that Marble Floor in Casinopolis should be aligned using Linedef Type 7 now that this is also possible
Instead of completely scrapping circuit maps how about bringing them back and make each one of them focus on a specific character, this would:
A - Solve balancing issues like Sonic just thokking his way through every map or Tails using his fly charge over everything before other players even...
e v e r y t h i n g
Leavebug fix
Some option to unload wads before joining a server that doesn't have the same wads loaded as the player joining would be nice
Cool, so many neat mods have been made that are kinda just stuck in inferior and buggy versions of the game so this will be good to finally be able to play them in a much more comfortable way.
Wow, sector based Corkscrew, curious how easy or hard that was to make.
EDIT: I'm also curious how well it runs ingame both visually and performance wise.
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