try launching with "-openvr -skipintro -win" launch options, i haven't tested it with alvr. it should work with any system that uses steamVR as it's base
- Updated to latest version of SRB2, netplay compatible.
- SRB2 VR now uses single pass stereo rendering which is much faster than before.
- Fixed black screen issue for many AMD video cards.
I ported the VR code from the original which was based off of moe mansion and stuck it into the latest srb2kart 1.6 master. Feel free to use the openvr branch to add VR to your own custom builds.
https://git.do.srb2.org/chreas/kart-public-vr/-/releases/openvr-1.6
watch this quick video
you'll want to open that command window from your game folder then enter srb2win.exe -openvr -skipintro -win if you're on windows
Yes you put both the .exe and .dll in the game's directory. My apologies I must have left the Linux instructions in the Windows zip. Try "./srb2win.exe -openvr -skipintro -win" or "srb2win.exe -openvr -skipintro -win"
v1.0.5 notes:
Fixed track intro comfort settings not applying when launched using -openvr instead of the ingame VR setting.
Changed how frames are rendered and submitted to vr headsets. This should improve performance and solve visual glitches for most users. Error 108 should be gone now...
This fixes users having to change their steamvr rendering scale in order to see the game correctly.
v1.0.1 Changes:
Fixed some rendering issues, especially for high resolution headsets like the Index.
Fixed main menu background not being visible in VR.
If you're not getting the picture in your headset and the console isn't giving any VR error codes I don't really have anything to go on unfortunately. Leave VR mode "Off" in the options menu but start the game with the -openvr option to play in VR. I haven't had time to debug why the windows...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.