I map because making content for an already good game is just icing on the cake. It lets me make the things I want to see in the game and it lets me SCHMOVE. Making remixes of classic zones and original stuff in kart (and now vanilla) has taught me things appreciating spriting, learning art to...
Welcome to the Record Attack-Ex pack, where speed is the name of the game. This is a completely unique set of levels designed to push you to your absolute limits.
-Stardust Drive zone-
-Monster Monarch Zone-
-Super Rainbow Road-
-Cosmic Eclipse Zone-
v.3.1:
Super Rainbow Road
-Fixed an issue where an issue where players would get stuck in a deathloop
-Lowered the steepness of slopes for better visibility
-Widened particular problem areas for better mine evasion
New level - Super Rainbow Road
New level - Cosmic Eclipse Classic
Cosmic Eclipse Zone
-Removed the left path after the ice sheet to stop Regal Wall (And because it was FREEEEE)
-Changed textures for clarity
-Thinned rainbow strips
-Adjusted several powerful cuts
-Removed the initial item-set to...
[This update is NOT required to enjoy the levels to the fullest if you have the previous 2.4 update. This just fixes two jarring issues that were somehow present for the longest time.]
v.2.4.1:
-Fixed an exploitable bug in Stardust Drive where players would refuse to die when falling into part...
v.2.4:
Stardust Drive Zone
-Removed Balloon Cut to let Monster Monarch retain it's exclusive gimmick
-Removed pesky midair invisible walls on the quarteripe that were long forgotten
Monster Monarch Zone
-Further optimization of framerate
-Detailed the bottom floor with fog, a new portrait...
v.2.3:
Stardust Drive Zone
Proper musical loop!
-Minor signage add-ons and fixes for beginners
Monster Monarch Zone
Proper musical loop!
-The friction-less tiles have been turned into weak-offroad and all cuts have been adjusted to reflect this.
Cosmic Eclipse Zone
-Minimap update!
-Reduced...
v.2.1:
Stardust Drive
-Shrink+Easy+1/1statblock is A-Okay! (But why, though?)
-Fixed the rolling start's jank (I hope)
-Removed invisible walls inside the moon room, but added more checkpoints to compensate
-Redid the entire set of death planes to prevent anyone from repeating a lap, ever again...
v.1.6:
Stardust Drive
-Changed the map ID to fix conflicts with BarkPark
-Fixed red spring+wall collision as best as I could.
-Also, spinning out before hitting the springs before the first quarterpipe no longer traps you in a corner
Monster Monarch
-Opened the spiral cut to everyone to see how...
[Monarch/Stardust will no longer be updated unless there are severe game-breaking issues. I wanna work on my new map.]
v.1.5:
Monster Monarch
-Reverted the balloon cut difficulty nerf
-HOWEVER, failing the cut is now significantly less punishing
-Adjusted the difficulty of the spiral cut
-Fixed...
v.1.4:
Stardust Drive
-Small quality of life fixes!
-Made a certain area around the spiked mace no longer bonkable
-Attempted to fix the janky spawn bug that occurs during the rolling start. Will be monitoring spawn locations closely.
-Added a few guide arrows for newcomers
-Removed physics from...
We've got an update, boys and girls! All your frustrations have been answered!
v.1.3:
Stardust Drive Zone
-Has been given a terribly ugly Encore palette for clarity's sake. I will give Stardust a full makeover in the future~
Monster Monarch Zone
-Increased the width of certain roads to feel...
Lots of big changes!
v.1.2:
Monster Monarch Zone
-Complete overhaul of Monster Monarch! There are WAY too many changes to mention, sadly.
-But there's a little bit of something for everyone in there.
Stardust Drive Zone
-Stardust has received another set of bugfixes across the board!
-Items and...
Stardust Drive has now been moved to the 'R.A. Extended' pack along with a new map called "Monster Monarch Zone".
Stardust Classic will be moved to development Hell to turn into a longer sprint map as the original design was going for. I appreciate your patience!
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