Happy early anniversary!
https://github.com/STJr/Kart-Public/releases/tag/v1.6
Windows and OSX builds now available.
The previous way we released Linux builds has some issues, so we're not providing a binary at this time.
https://github.com/STJr/Kart-Public/releases/tag/v1.5
Non-Windows version still coming soon, but holepunching and OpenGL should work correctly this time.
It's been a bit, hasn't it? Please find the changelog alongside the GitHub release.
https://github.com/STJr/Kart-Public/releases/tag/v1.4
Non-Windows releases coming soon.
3 Year Anniversary preview from yesterday, Dark Fortress Zone.
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No visual effects or sound effects for Trick Panels or Hitlag atm, everything shown is work in progress.
That's it. Nothing else to say for now.
Kart Krew™ Discord:
https://discordapp.com/invite/WJmqDtN
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SeventhSentinel--err I mean, Sonic explains the v1.1 patch update
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Now without further ado, in Sryder's own...
The moment you try to block things that aren't sprite edits or recolors based on subjective perceptions of quality is the moment you open a grey line that spirals endlessly. You're actually asking for abundantly more problems than scrutinizing is worth.
Stay in your lane and focus on yourself
It's actually really simple to improve SRB2's core control and fundamental physics problems by making it not feel like a slippery greased up eel, and actually having some linear acceleration/gravity changes and stuff.
That said...actually fun, committal gameplay that takes time to build up a...
The producer credit was something no one on the dev team actually wanted that was snuck in via a patch iirc. Rob did special stages, not much else. Mystic only did Aerial Garden (which by today's standards is arguably one of the worst maps in the game and should stop getting ported. It's just a...
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