1st. Falcon Emissary Zone
2nd. Hollow Hill Zone
3rd. Ante-Station Zone
4th. Mercury Mine Zone
5th. Ridge Rapids Zone
6th. Zaxel's Thunder Yard
7th. Abyss Caverns Zone
8th. Teal Tundra Zone
9th. Lava Temple
10th. Bombastic Beach Zone
11th. Drenched Dam Zone
12th. Fort Sunset Zone
13th. Blizzard...
Not sure if you've been told, but bread's already been working on sprites for a Vector mod (+ a few others). Don't know if I'm allowed to post their sprites here, but to give you an idea of what they're doing, they're all based on a sprite created by MotorRoach. Maybe you wanna take some notes...
screenshot from inazuma's work-in-progress shadow mod
Ha-ha funny aside, this is actually pretty cool??? Can't play much at the moment but something about skipping around for a bit of extra speed, charging missing texture blades and jumping in the air's kinda fun.
Why are you still asking how to repack? I already gave you an answer that doesn't potentially hurt mod creators.
You can make a cfg file for addfile-ing mods and setting commands, just like in Vanilla. Write the console commands in Notepad (for example) and give the file the cfg extension...
This needs some work.
First of all, Knuckles' jump sound plays when you roll into the ground from a dive boost:
It also has a chance of keeping the glide state, and jumping from it will technically make you jump, but it'll simply take you out of it.
Second of all, was this intentional...
You just gotta mash, it's simple.
That last comment was kinda sarcastic. I think Chrispy just finds the idea funny and I'm down for it, it doesn't bog down the experience or anything.
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