sound effect
also if they are gonna do that the plan would be simple
one: learn how to code lua (optional)
two: make an invisible color
three: apply it on boost
four: profit
i know this is (probably) said somewhere, but will there be a way to disable the boost effect entirely? i enjoyed how frontiers did the boost without the effect so im just wondering
holy shit, thats sans undertale!
He won't have full sets of sprites, but as a pay off will hopefully have a pretty good moveset and will have battlemod support. His moveset is NOT decided upon yet, and he is a heavy work in progress, but he'll hopefully at least be able to be finished by...
man i gotta say, some of these sprites can seem a little ugly but are only seen for a few frames so they're fine, my experience overall was quite nice, was a good victory for TCR!
well actually, we see new EGGMAN sprites in specific in the trailer during the castle eggman segment on the bridge, so thats my best guess for their next character
my only complaint with this is the fact that the hummer top animation doesnt get cancelled out when bouncing off of a enemy, it doesnt feel right and doesnt look smooth. just a suggestion but maybe when bouncing off of enemies instead of continuing the animation it goes into the spring animation...
it would require more freeslots which in turn would take up a lot more space for freeslots, but with freeslots being expanded i think it could be possible but seems unnecessary
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