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  1. SP Moves Enjoyer

    Uninspired mods nowadays?

    Those characters are nothing like the vanilla cast lmao, they all play somewhat differently so your entire claim should just be thrown in the trash look, I honestly don’t like any of those mods you listed (other then takis) they aren’t fun to play as due to being overpowered or poor design...
  2. SP Moves Enjoyer

    What in the world is SRB2 Workshop?

    what are you even talking about, this shit makes no sense making sprites IS art coding IS art making mods for srb2 IS art these things by definition are art, and a lot more things are then you got the part of your post that says you don't want to spend an eternity looking for peoples...
  3. SP Moves Enjoyer

    Congrats. I've been broken.

    I really don't see how this would improve anyone, if anything it would just make them WORSE at modding because your just taking other peoples's work and claiming it as your own because you slightly edited it, not to mention that it would probably be dead in the first 3 months of it being on just...
  4. SP Moves Enjoyer

    Modern Knuckles (and Modern Tails)

    yeah, but these moves sound way too situational to warrant them being included, designing a character with a smaller moveset is just a better way to the insure that each move has more uses and utility and not just being there just because
  5. SP Moves Enjoyer

    Modern Knuckles (and Modern Tails)

    I can already see that this moveset is far too big on far too many buttons, should probably reduce the scale of it if you want a character that's intuitive and fun to play
  6. SP Moves Enjoyer

    Adventure Sonic (v1.8b)

    uh excuse me but since when was sonic rush EVER considered a adventure game? they are completely different in almost every way lol. It just doesn't make any sense to add a feature like that into a mod that advertise itself as having adventure gameplay, and not even go for the extra mile to...
  7. SP Moves Enjoyer

    Adventure Sonic (v1.8b)

    This new update seems pointless, why add sonic rush features to a mod that adviserizes itself as a mod that's suppose play like sonic adventure? It just doesn't make any sense It's not even accurately represented, and a modern sonic mod exist for gameplay like this, so it's just there I guess???
  8. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    That weird air-stop thing from SA1 has been coded! I might skip the light speed dash/attack for now however, I feel like those are a bit 2 complex unless I only use SOC functions
  9. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    It seems like I lied! sorry about that... The highly request, sonic adventure spindash is done, press spin to charge a spindash no matter what! Made it based on how long you hold it and your current speed for some better flow
  10. SP Moves Enjoyer

    [Open Assets] Open Character Assets!

    replace this part with your custom characters name in your S_SKIN!
  11. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    PC was under major repairs, so expect a new ability today (;
  12. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    the sonic adventure-styled homing attack is done! double jump to do a dash forwards, do it near a enemy to home onto them like the base game ability, but unlike that one if you don't hold jump your thrusted forwards when its completed! I do wonder if I shouldn't use "P_HomingAttack" and...
  13. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    a special ability I wanted to include, a super basic hyper sonic! press custom 3 in mid air with at least 75 rings to become hyper sonic! a pre-coded "nuke" will activate every time you do your mid air ability, but this was made with the intention that you edit it with your own hyper-exclusive...
  14. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    Here's how its formatted right now, each of these are inside their own separate folders, so you can easily find things (like the SA1 spin-dash once I get to that) fairly easy! I wanted to recreate the "healing" ability, but if you got any suggestions id be happy to hear them! on another note...
  15. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    I'll make sure to keep these in mind! Thanks for the pointers! This is kind of my second "super big" project outside of Open Character Assets (and that really needs some recoding to be more optimized, so I'm learn as well hehe
  16. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    here's a example of the mass amount of commenting I will being doing (this lua script is for the classic-styled spindash I plan on doing) 1706586447 This is a bit late... But the classic styled spindash has been completed Press spin to start spinning, Spam jump to charge for more power...
  17. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    So while I was scrolling through some discord channels, looking for things to do, being bored as per usual. I stumbled on this post on a certain discord server So I thought to myself, "What if I recreated every single sonic ability ever?", and here we are On this thread, I will try to...
  18. SP Moves Enjoyer

    What in the world is SRB2 Workshop?

    "just ignore them" its almost like everyone has collectively not cared about the workshop, and what do you know! the place is dead.
  19. SP Moves Enjoyer

    2.3 Discussion

    I do agree, this is mainly a communication issue. They didn't even post about the GFZ changes on the forums at all, the place most used for discussion like this
  20. SP Moves Enjoyer

    2.3 Discussion

    Was replying to "Scizor3000", my bad
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