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  1. LimoLimon

    SRB2 World Adventure

    I will. :threat:
  2. LimoLimon

    SRB2 World Adventure

    Welp, i didn't post anything of the Werehog levels, for now, take this image (Yeah, im reworking Windmill Isle Night, and also Skyscraper Scamper)
  3. LimoLimon

    SRB2 World Adventure

    Hopefully if i get a coder that creates bosses (or i learn myself) yep
  4. LimoLimon

    SRB2 World Adventure

    If you are talking about the tone/color, its done with colormaps! Im using UDMF so its a lot easier.
  5. LimoLimon

    SRB2 World Adventure

    Yes, they are
  6. LimoLimon

    SRB2 World Adventure

    I never made threads and stuff like that, so im not sure how to begin. I guess i'll just go straight to the point. SRB2 World Adventure is a levelpack attempting to recreate levels and concepts of Sonic Unleashed in SRB2. It's created mainly for Modern Sonic (MotdSpork) and Werehog (DRStephen)...
  7. LimoLimon

    [Open Assets] [v1.3] CrossMomentum - A complete gameplay overhaul

    I know this is open assets, but i wanted to ask if i can put this mod inside a level pack im doing? Since the levels are designed for this mod
  8. LimoLimon

    How does multitagging work and how can i use the cut away view linedef? ( IN UZB)

    Just wanted to know those two things, thanks!
  9. LimoLimon

    [Open Assets] ranks

    Alr, i just wanted to be sure, hehe, thanks!
  10. LimoLimon

    [Open Assets] ranks

    Could i include this for a level pack im making? of course, i'll give you credits.
  11. LimoLimon

    How can i use Axis2D in UZB?

    Thanks, it will be supported later in UZB? And you could send me the link of the axis 2d documentation?
  12. LimoLimon

    How can i use Axis2D in UZB?

    This may sound like a dumb question, but i would like to know exactly how i can use that in my levels, i dont know how it works, and i dont know how to set it up, so some help would be useful to me! :D
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