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  1. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    That weird air-stop thing from SA1 has been coded! I might skip the light speed dash/attack for now however, I feel like those are a bit 2 complex unless I only use SOC functions
  2. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    It seems like I lied! sorry about that... The highly request, sonic adventure spindash is done, press spin to charge a spindash no matter what! Made it based on how long you hold it and your current speed for some better flow
  3. SP Moves Enjoyer

    [Open Assets] Open Character Assets!

    replace this part with your custom characters name in your S_SKIN!
  4. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    PC was under major repairs, so expect a new ability today (;
  5. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    the sonic adventure-styled homing attack is done! double jump to do a dash forwards, do it near a enemy to home onto them like the base game ability, but unlike that one if you don't hold jump your thrusted forwards when its completed! I do wonder if I shouldn't use "P_HomingAttack" and...
  6. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    a special ability I wanted to include, a super basic hyper sonic! press custom 3 in mid air with at least 75 rings to become hyper sonic! a pre-coded "nuke" will activate every time you do your mid air ability, but this was made with the intention that you edit it with your own hyper-exclusive...
  7. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    Here's how its formatted right now, each of these are inside their own separate folders, so you can easily find things (like the SA1 spin-dash once I get to that) fairly easy! I wanted to recreate the "healing" ability, but if you got any suggestions id be happy to hear them! on another note...
  8. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    I'll make sure to keep these in mind! Thanks for the pointers! This is kind of my second "super big" project outside of Open Character Assets (and that really needs some recoding to be more optimized, so I'm learn as well hehe
  9. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    here's a example of the mass amount of commenting I will being doing (this lua script is for the classic-styled spindash I plan on doing) 1706586447 This is a bit late... But the classic styled spindash has been completed Press spin to start spinning, Spam jump to charge for more power...
  10. SP Moves Enjoyer

    Quest to recreate EVERY SINGLE SONIC ABILITY (4%)

    So while I was scrolling through some discord channels, looking for things to do, being bored as per usual. I stumbled on this post on a certain discord server So I thought to myself, "What if I recreated every single sonic ability ever?", and here we are On this thread, I will try to...
  11. SP Moves Enjoyer

    What in the world is SRB2 Workshop?

    "just ignore them" its almost like everyone has collectively not cared about the workshop, and what do you know! the place is dead.
  12. SP Moves Enjoyer

    2.3 Discussion

    I do agree, this is mainly a communication issue. They didn't even post about the GFZ changes on the forums at all, the place most used for discussion like this
  13. SP Moves Enjoyer

    2.3 Discussion

    Was replying to "Scizor3000", my bad
  14. SP Moves Enjoyer

    2.3 Discussion

    Its not like they aren't going to do other things, They just want to remake older zones in a new style due to momentum, hell even the new zones are going to be in this style so what's the problem here? Its taking too long? Waiting isn't that hard you know
  15. SP Moves Enjoyer

    2.3 Discussion

    it seems like your overestimating how many downwards slope that actually give speed instead of support the level structure, i have a challenge for you go and count how many downwards slope are in each of these screenshots to actually support your point
  16. SP Moves Enjoyer

    2.3 Discussion

    You can obviously improve on a perfectly fine zone by making it better in these ways
  17. SP Moves Enjoyer

    2.3 Discussion

    uhh, are we looking at the same pictures here? These slopes make the level look way better, IDK what your talking about with the sonic utopia compassion. Also, "muh muhmentums"? are you tell me you DON'T want the level design to go side by side with the thing that made classic sonic (and sonic...
  18. SP Moves Enjoyer

    2.3 Discussion

    Just wanna clarify, When I say "generic doom level" I'm mainly talking about the lack of diverse terrain, 2.3 GFZ uses slopes in cool ways and has all sorts of wacky terrain choices, unlike 2.2 GFZ, that's kinda just flat most of the way with minimal terrain diversion
  19. SP Moves Enjoyer

    2.3 Discussion

    2.3 GFZ is goated, what the hell are you talking about? This looks like more like a playground and less like a generic doom level, there's actually diverse terrain and it looks fun to run through and that's what matters. But I guess they can't do anything remotely fun with older zones because...
  20. SP Moves Enjoyer

    Srb2 RUSH WIP

    Honestly, these levels need to become ACUTAL levels that aren't just 30 seconds of nothing, Sonic Rush has some very good level gimmicks/level design and this doesn't do it justice
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