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  1. sphere

    Invalid Progress wiped after a crash

    https://mb.srb2.org/threads/kart-bug-reports-thread.25919/
  2. sphere

    Invalid [Kart] SIGSEGV sigment violation or whatever

    Please refer to the Kart bug reports thread: https://mb.srb2.org/threads/kart-bug-reports-thread.25919/
  3. sphere

    Official Level Design Collab 2023: Round 2

    Leaving a comment here to report a future map issue: In nightly builds of SRB2, Null Space looks incorrect in OpenGL, as skybox FOFs and some later grate FOFs are showing cyan instead of transparent pixels. This is due to those FOFs having incorrect settings, which somehow worked in 2.2.13...
  4. sphere

    Ultimate Zone Builder

    sphere updated Ultimate Zone Builder with a new update entry: v0.9 Read the rest of this update entry...
  5. sphere

    Ultimate Zone Builder - v0.9

    Full changelog can be found at: https://git.do.srb2.org/STJr/UltimateZoneBuilder/-/releases/v0.9
  6. sphere

    Ultimate Zone Builder

    For anyone looking to learn about creating slopes in UZB, @GomaTheMascar just released an in-depth video covering the various tools and methods to work with slopes in UDMF:
  7. sphere

    Ultimate Zone Builder

    sphere updated Ultimate Zone Builder with a new update entry: v0.8a hotfix Read the rest of this update entry...
  8. sphere

    Ultimate Zone Builder - v0.8a hotfix

    Fixed newly drawn sectors no longer using properties of the nearest sector
  9. sphere

    Ultimate Zone Builder

    sphere updated Ultimate Zone Builder with a new update entry: v0.8 Read the rest of this update entry...
  10. sphere

    Ultimate Zone Builder - v0.8

    Full changelog can be found at: https://git.do.srb2.org/STJr/UltimateZoneBuilder/-/releases/v0.8
  11. sphere

    Ultimate Zone Builder

    Hmm... you might have to compile ZDBSP yourself or find a version that works on Linux, place it in the /Compiles/Nodebuilders/ subfolder and then make the config point to it. Seems like somebody else had a similar issue but with UDB. Apologies for the vague instructions, I personally have no...
  12. sphere

    Ultimate Zone Builder

    I'm guessing you're running into a bug with SRB2 v2.1.13, which causes warping to a map to crash if it doesn't have a level header. To work around the issue, simply create a level header for the map. I believe you still have to have an object present, but I haven't worked with teleporters for...
  13. sphere

    Ultimate Zone Builder

    sphere updated Ultimate Zone Builder with a new update entry: 0.7c hotfix Read the rest of this update entry...
  14. sphere

    Ultimate Zone Builder - 0.7c hotfix

    Yet another tiny hotfix: Fixed linedef executor delay not being editable Made mobjscale show up by default in the Custom tab when editing things, for convenience
  15. sphere

    Ultimate Zone Builder

    sphere updated Ultimate Zone Builder with a new update entry: v0.7b hotfix Read the rest of this update entry...
  16. sphere

    Ultimate Zone Builder - v0.7b hotfix

    Another tiny hotfix: Fixed only one SOC_ or LUA_-prefixed script being read per WAD file
  17. sphere

    Ultimate Zone Builder

    Those automatically show up on the vertices of any triangle-shaped sector, allowing you to quickly slope the floor or ceiling. If you want to hide them, use the "Toggle Visual Vertices" action, or click this toolbar button next to the "Test Map" option:
  18. sphere

    [Open Assets] Zone Builder

    sphere updated Zone Builder with a new update entry: v3.2 - Some small changes Read the rest of this update entry...
  19. sphere

    Zone Builder - v3.2 - Some small changes

    Mainly changes to custom object properties, making it easier for custom object definitions to support both Zone Builder and Ultimate Zone Builder. Changelog: Unknown properties of Lua objects are now ignored instead of throwing an error Added $Title, $Angled and $NotAngled as valid...
  20. sphere

    Ultimate Zone Builder

    sphere updated Ultimate Zone Builder with a new update entry: v0.7a hotfix Read the rest of this update entry...
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