Make sure textures you want to use for walls are being converted to Doom GFX, not Doom Flat like you would for sector floor/ceiling textures. Doing so will cause the textures to look like that, as I have made that mistake before.
A garage race track loosely based off my own garage, where you race as RC-sized karts! Featuring
- Tight turns that make use of your cornering skills
- A jump onto a futon
- A ride on a magical wavy carpet
This will likely turn into a course pack in the future, and any feedback is appreciated...
Since the water is visible at the sky of the level in your video, I have to guess you set the ceiling height of the control sector at the ceiling height of the sky. With FOFs, ceiling height of the control sector specifies where the top of the FOF is, and floor height specifies where the bottom...
3DS Rock Rock Mountain has only 8 checkpoints, a lot of which are close to the start of the course. It's generally good practice to cluster more checkpoints towards the end, since you'd have to go through more of the course to backtrack and still count a lap. Since there's a glider ramp soon...
Gary the Snail from SpongeBob SquarePants is here to race!
While slow, he accelerates very well and can drift through turns like a true Great Snail Race champion!
This will probably turn into a character pack some time in the future. I plan to do many different characters from all sorts of...
A simple forest race course featuring:
A jump over the straightaway
A tunnel with an alternate path on top of it
Boost Pads that reward good use of sliptiding
Lots and lots of trees
Can you beat my staff ghost?
This map is no longer recieving updates and is now open assets...