No major changes.
However, the WADs have been combined courtesy of @Pikaspoop and the folder structures are a bit different ... everything seems to be working the same but it is possible I have missed something.
By the way, if anyone wants to adapt these levels to single...
In the latest updates, was there a change to the way that spin dash works in 2D? In earlier versions, holding forward during a spin dash would stop the spin dash. Now it works like you'd expect it to.
If this was changed, the new way is definitely for the better.
If not maybe I just reset my...
The only pk3 you really need is in the zip file under GunslingerHome/srb2/addons//SCL_SonicAndTheGunslinger_V1.pk3
If you're using character models, you might want to have the Rouge model installed
You'll need to have OpenGL mode on...
Howdy pardner. I'm Fang...Fang the Sniper. I'm a bounty hunter, and I happen to have
found myself in this here book of Wild West frontier myths.
Right now, I'm heading into town to meet my least favorite client.
It's been a long journey and there's more ahead.
Want to come with? Course you...
Sounds like its working, but to turn off audio before launching, you can add -noaudio after the launcher
You can do this either in windows run dialog or in the command prompt
That is still a bit beyond me to be honest
I've tried using @clairebun's HUD objects but can't really figure it out either
I realize we aren't supposed to ask for anyone to make things outright, but if anyone is willing to work with me on...
I prefer the models. The only exception is SA2 Sonic, which has very smooth spritework and is meant to imitate SA2's original animations.
Edit: the other exception is @Rogerregorroger's levels, where character sprites fit better.
I like 2D Sonic but I'm not very good at it.
There don't seem to be any really high-concept levels like Sonic Mania's Press Garden, which is what is desperately needed at this point. The vines in Sonic Superstars look kind of cool though!
On a selfish note, I've hired a voice actor for Fang...