The vibration effect is actually its own individual sprite, so if you poked your head in the character wad with SLADE I'm sure you'd be able to figure out what sprites to replace (and, following the formatting, add even more frames). That said, I think you'd need to do this for more than just...
I've heard of a custom client called Ring Racers Noire that is supposedly highly toggleable with many of the game's new mechanics, have you tried looking into that to see if it has something similar?
the height of your spawn sector floor isn't set to the same height as your ceiling, right? You don't show that in your video but that's the only reason I can think of for why this is happening
No worries haha. You're all good.
I'd personally recommend looking into the SRB2 Blender Template here (Says it's for vanilla but it should also work for Ring Racers). I'm aware from a friend who does model mods for another game that TF2 models can be a bit funky to work with, but there have...
Kart is basically the simplified version you're looking for.
Although that being said, despite the fact that V1 isn't supposed to be receiving any more new updates, I think one that at least adds proper UDMF support would be nice. I think the improved mapping tools are a real boon and...
They are not packaged by default, you need to install a mod that includes them, then enable opengl and 3d models in video settings. I'd recommend Jeck Jim's 3d models mod.
The melee mechanic names are.... weird yeah. It's like if the Drop Dash was called the Ground Pound like in Super Mario, even though the two moves are really not that similar at all. It just makes things confusing and they probably should have been given more original names. I actually really...
Cosigning what Roykirbs wrote here. Speaking as one of the individuals whose messages were deleted, you are not really missing anything. They were all messages either discussing random things sandwich face did after the fact that were irrelevant to the ban, or going "Wow! This thread is crazy!"...
Slight nitpick actually after thinking about it for a bit but
None of this is canon though so it's not too important. Would just be funny for canon consistency
Despite the crust i must commend the effort of getting the sprites through gmod, very soul. Did you use a kartmaker template for this or import the sprites manually?
Is this actually true? I know it seemed that that rings don't seem to weigh as heavily in determining your rank but do they really not impact it at all?
Part of the problem with the dynamic difficulty is that, for reasons I'm not sure, doing well in the prison break also increments it. Maybe to make getting to the sealed stars harder? But it feels a bit unfair at times and I don't think it should do this.
I haven't personally found it too...
This is the main thing holding me off from wanting to really dig into map creation for RR right now; there's undeniably a lot more we can do with the new tools provided to us but it will undeniably be an uphill battle for the first few months as we wait for proper documentation on everything...
I actually forgot about this and while I don't think it's a necessary addition I do have to admit the new track used for daytona just doesn't hit the same for me.
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