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  • Users: Cirom
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  1. Cirom

    SRB2infinity - A Phantasy Star knockoff!

    Maximum amount of Symbol Arts increased from 8 to 16 Oh you have NO IDEA how happy this makes me
  2. Cirom

    SRB2infinity - A Phantasy Star knockoff!

    Yeah, 1.5 seems to be bugged, all crates are dropping the same items. Probably best to stick to 1.4 for now.
  3. Cirom

    SRB2infinity - A Phantasy Star knockoff!

    Is it possible to have the custom controls save? It's annoying having to set up controls every time, as I want my attacks to be on my mouse buttons (Jump/Spin) while I want things like menus and the palettes to be on the custom buttons. It's annoying to have to set it up every time! Other than...
  4. Cirom


    Oh this was fun. Real fun. Might very well be my favourite mod yet. Though, a small feature request: Is it possible to add an option to make Kris' leap always go towards the camera similarly to Sonic's thok? I find it a bit bizarre that an option exists for Susie's abilities, but not Kris'!
  5. Cirom

    [Open Assets] Sonic Robo Blast 2 the Past Version 2.0

    Where... is it? I don't see it in the download list.
  6. Cirom

    Official Level Design Collab 2022: Round 2

    What IS that hub world music? It sounds very CrossCodey, but I really can't put my finger on what it is...
  7. Cirom

    How do YOU pronounce Hydrocity Zone?

    Hyd-roc-ity. hyd - pronounced like the past tense of "hide" roc - the word you say before "and Stone" ity - pronounced similar to "kitty"
  8. Cirom

    [Open Assets] Sonic Robo Blast 2 the Past Version 2.0

    Not saying anything's *wrong* with it, I'm just surprised! I don't remember doing anything!
  9. Cirom

    [Open Assets] Sonic Robo Blast 2 the Past Version 2.0

    Finally beat this (or at least, the Metal Challenge) earlier today, and uh... ... Hang on, why am I in the credits? What'd I do? Legitimately curious - I don't remember doing anything for this mod!
  10. Cirom

    Super Mario Bros.

    If you disable "Dive on Attack" in the options menu, you can still dive the Odyssey way (from a ground-pound) - I find the mod way easier to control with that option on. The regular attack button is always Hammer, and it's easy enough to just jump-spin-spin/jump-spin-C1 in order to dive. Given...
  11. Cirom

    Super Mario Bros.

    There is no option to disable the side-flip. That's what I'm asking for. I clearly mentioned options that were part of "mariomenu", yet you still suggest that.
  12. Cirom

    Super Mario Bros.

    Is it possible to have an option to remove the side-flip, like there's options to remove the dive-on-attack and WASD-spin? I find that I'm far too often trying to slow down on a platform, only to go randomly flying in the opposite direction because of the stupid side-flip. Other than that, this...
  13. Cirom

    Fun SRB2 fact: 2.2.9 is broken

    It's likely a controller issue. I've noticed sometimes the game hangs on boot, and pluggin in (or unplugging) controllers tends to fix it. If not, a restart works. Not sure why this happens every now and again, but it does. I've also noticed controller issues in other programs when this happens...
  14. Cirom

    Cirom's OLDC Votes (SP Only)

    All levels were played in SRB2 2.2.9 as Vanilla Sonic with no addons other than the OLDC. 1. Hollow Hill Zone by Othius, Inazuma & Spectorious Oh man, this stage is vibrant in a fantastic way. Great level design (I don't think I got lost even once!), although the colour changes do bring an...
  15. Cirom

    SRB2 works on Windows 11!

    To extend on Zack's reply, a lot of older (~XP-era) programs check for "Windows 9*" when looking for versions 95 and 98 for compatability options. The star is a wildcard, which would ring true for both "95" and "98"... but also would ring true for simply "9". Effectively, if a Windows 9 were to...
  16. Cirom

    Invalid SRB2 Mobile

    Yeah, I noticed this as well. The bounding box for the analog touch-screen controls is square and doesn't really take direction into account. It's like it's measuring horizontal and vertical distance seperately, instead of tracking the angle of your thumb from the centre of the analog pad. An...
  17. Cirom

    Any SRB2 Tech you can explain/give?

    A Sonic-specific tech, if you thok against a slope (so that the slope is facing you) and jump the moment you hit the slope, your horizontal momentum gets converted to vertical momentum and you get some mad air. A good place to practice this is GFZ1, as the slope after the bridge can be used to...
  18. Cirom

    [Open Assets] ChrispyChars (Pointy Sonic and Fluffy Tails)

    I've not noticed any with my playtime. Though I only had Pointy/Fluffy loaded and nothing else. Was playing this with my nephew for a few hours and not a sigsegv in sight.
  19. Cirom

    Let's be real - needs a makeover

    If it's about the images on the site, the Multiplayer page still needs an update - it's using old 2.1 graphics! (Actually they might even be 2.0 graphics? I don't remember the flag indicator looking like that in 2.1) Also, the Screenshots page appears to only have a single 2.2 image. The rest...
  20. Cirom

    What configuration do you use while playing SRB2?

    I don't think I've changed my controls much since the 1.09.4 days either, considering I still have some holdovers from back when I played keyboard-only. Control type: Standard Movement: WASD / Arrow Keys (arrow keys use turning, WASD uses strafing) Jump: Right Click / X Spin: E / Z Custom 1...