Not every badnik can't be killed with fire, some need charging or headbashing. Spyro has a headbash move that you can use to attack enemies; press custom2 while in the air, it's fairly effective against those crab badniks.
Yet another minor patch update to fix some issues that I've noticed.
CL:
Superflame fireballs will now destroy spikes.
Superflame fireballs will now destroy bustable walls.
Fixed some issues when Spyro has the Fire Flower powerup and certain shields.
Made it so that Spyro cannot use his breath...
A minor update with some tweaks and minor fixes.
CL:
Rebalanced supercharge damage. Bosses won't be insta-killed, instead supercharging into bosses does 2 damage.
Fixed some issues with Spyro's breath attacks with shields while Super.
New CSS Pic.
Some hotfixes, especially with Spyro's flames harming players in CobaltBW's (as of this writing) unreleased Chaos gamemode.
CL:
Fixed a LUA runtime error related to a missing player mobj check.
Fixed Spyro flames harming allies in Chaos gamemode.
Apparently hooking "MobjThinker" to all objects can get really expensive really quick. Esp. in massive stages w/ massive amounts of active objects (I'm looking at you Hollow Hill >.>). This update should mitigate those performance issues.
CL:
Fixed some performance issues related to windthrown...
The abort-level button should probably be a combo of FIRE+FIRENORMAL+TOSSFLAG or a cvar to mitigate conflicts with some custom characters or any clowns that enabled ringslinger.
A little something for the Spyro Community Day I guess. Mostly balance changes relevant to Battlemod along with some polish.
CL:
Nerfed Spyro's breath attacks:
Firebreath:
Has a slight windup.
Travels slightly slower.
Lower range.
Increased cooldown, esp. when carrying a flag.
Superflame...