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  1. Z

    [Open Assets] Transparent Life HUD Icons

    Transparent Life Icons changes the life icons to be transparent, removing that ugly white box! It also mirrors the life icons, because I found the original ones facing left to be unappreciative, or to a disliking. It has support for the following modded characters: - Silver - Cream (not on mb...
  2. Z

    [Open Assets] V_NeoJamHud-v2.wad

    This is the Neo Jam Hud.... kinda self explanitory. Basically an authentic mod of the Heads Up Display (HUD) in Sonic Jam. "Isn't there already a Sonic Jam HUD?" Yes, that's in Cyron's "Jammin" thread in releases, but this one is different. This one looks completely different from the one in...
  3. Z

    [Open Assets] Transparent Life HUD Icons

    Hey guys, I shortened the name of this of this addon to V_TranspLives-v2.2.wad. Mainly so it isn't as long to type in command, and also so you can add more addons alongside this one.
  4. Z

    [Open Assets] Hold fly

    SF_Multiability is a flag, if Tails is given that he gets holdfly. He doesn't have infinite flight.
  5. Z

    [Open Assets] V_NeoJamHud-v2.wad

    Guys new update. Added a netplay version that removes the SOC. It no longer marks the game as modified. Also thank Pyrakid Wolfo for the netplay version and telling me that the STTRTIME is actually a thing that exists AND is used.
  6. Z

    [Open Assets] Uncurl v4 (sfx update)

    In SA1 you can spindash without having to come to a complete stop, you can spindash at full speed, and in sa1 you can just spam spindash-uncurl over and over again to get the most speed.
  7. Z

    [Open Assets] Swapped Amy Aerials / Spring Frames allow hammer

    Amy's twinspin is her mid-air ability, while Sonic's midair ability is his thok. For Amy gaining momentum from slopes, i'd just have it so if she hammer's a side-ways spring she'll go into spin mode since the speed cap stops her from actually gaining shit. But I do like how you basically talked...
  8. Z

    [Open Assets] Swapped Amy Aerials / Spring Frames allow hammer

    I think characters abilities being consistent with each-other makes an equal amount of, if not more sense. There's no need for every character to have extra abilities the game isn't designed for, there's LUA for Sonic Lost World Bounce, which I like. Again I think it'd make sense for Shield...
  9. Z

    [Open Assets] Swapped Amy Aerials / Spring Frames allow hammer

    Agreed (to Cobalt's post), plus if you wanna get technical Fang's popgun is a weapon, since you're like "oooh consistency is super important." (not directed towards you, Cobalt.)
  10. Z

    [Open Assets] Swapped Amy Aerials / Spring Frames allow hammer

    You still haven't told me why we're even categorizing weapons. Keeping everything to 2 buttons makes things simpler. Why should only one character use 3 buttons. In that case Spin for Fang would do nothing, and custom1 would be the popgun. I doubt making this change would do shit. It's Jump...
  11. Z

    [Open Assets] Swapped Amy Aerials / Spring Frames allow hammer

    I can see where you're coming from, but I still think you're completely wrong. There's no reason to classify hammer as "a weapon". Her twinspin is still an "midair ability". There's no reason to have weapons mapped to their own button.
  12. Z

    [Open Assets] Swapped Amy Aerials / Spring Frames allow hammer

    I'd prefer her always use hammer by pressing jump, and her shield ability is always spin. Why should she use a different button for shield abilities than the other 5 vanilla characters. It makes sense that her hammer would be jump in midair, since sonic's thok is jump in midair, tails flight is...
  13. Z

    [Open Assets] Sonic Drop Dash and Double Jump

    I can see how you may think SRB2 should have the thok moved to Metal Sonic, since you unlock him after beating the game, and also makes him an expert character while making Sonic easier for newcomers and simpler... but. The Dash Mode and float sound like something Metal Sonic would have, and...
  14. Z

    [Open Assets] Uncurl v4 (sfx update)

    I actually expected it to be toggle-styled because uncurl is sorta a thing in Sonic Adventure 1. In that game you can spin, and if you press spin again you uncurl.
  15. Z

    Duplicate Simple Controls disable skidding

    If you run forward, and then immediately hold the opposite direction, your character just turns around instead of skidding. (Kinda unrelated but WHY ISN'T THERE SKIDDING ANIMATIONS? THE CLASSICS HAD THEM!!!) This is with and without autobrake. If you have autobrake on, you'll skid if you stop...
  16. Z

    [Open Assets] OVA Knuckles

    Just in my opinion, the Hat doesn't look like it's apart of Knuckles, it looks more like Knuckles... like just the hat is a small detail. I don't know.
  17. Z

    [Open Assets] V_NeoJamHud-v2.wad

    Can't do that. The reason why it counts the game as modified is probably because it changes the HUD numbers to actually fit the sprite. There's no work around. If I remove the SOC, then the HUD numbers... it'll look like shit. I do realize this is basically useless, same thing with my...
  18. Z

    [Open Assets] OVA Knuckles

    The hat looks really weird on him, I don't know if it's a problem with the physics, or if it's the size, it just doesn't look right. Probably because the hat is just an object, and isn't a part of the sprite itself. No sprites are changed for Knuckles himself. That's my guess.
  19. Z

    [Open Assets] V_NeoJamHud-v2.wad

    BTW This belongs in the Miscellaneous part of Releases.
  20. Z

    [Open Assets] V_NeoJamHud-v2.wad

    This is the Neo Jam Hud.... kinda self explanitory. Basically an authentic mod of the Heads Up Display (HUD) in Sonic Jam. "Isn't there already a Sonic Jam HUD?" Yes, that's in Cyron's "Jammin" thread in releases, but this one is different. This one looks completely different from the one in...
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