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  1. Little Djermy

    [Open Assets] SRB2: Fall

    I looked through the textures and I think that the wall textures look more sandy than Autumn-ish. The colors are fine but I don't think the sandy effect is really necessary. On the other hand, I actually think the grass looks fine, considering that grass is usually dying in the Fall..could use...
  2. Little Djermy

    Has anyone seen this?

    This is a link to a very Japanese Sonic parody of sorts. I'm not going to go into anymore details about it, but I will say that there is some language involved. BTW, seeing as this isn't really about an actual game, I didn't think it belonged in the video games forum. Correct me if I'm wrong...
  3. Little Djermy

    [Open Assets] Forest Fortress Zone (scr_forestfortresszone.wad)

    Well, I just played it and I actually liked it. The Good: -The level was large and didn't feel cramped at all. The detail was uniform and great throughout the entire level. It felt very good to play and there were plenty of hidden paths and items to find. Chances are I probably didn't even find...
  4. Little Djermy

    [Open Assets] Air Glider

    Wow, that is really cool. I'm tempted to start designing levels with this on the scene...
  5. Little Djermy

    [Open Assets] Dimensional (s_dimensional_b05) - Beta 5 Released

    Twilight City is looking good. Hope to play it soon.
  6. Little Djermy

    Is linedef type 151 busted in 2.0?

    Well, I'm converting another level and in this level, there is an FOF with this tag. There are springs under said FOF and when I step on this platform, the springs jump through the platform and fly into the air, coming back to earth shortly (seriously). I was wondering if this linedef type is...
  7. Little Djermy

    [Open Assets] Dimensional (s_dimensional_b05) - Beta 5 Released

    The second act was as good as the first and likewise, just as linear. This level (both acts, of course) could benefit from multiple paths. Other than that, the second act still flows nicely and feels great. Nice update.
  8. Little Djermy

    [Open Assets] Dimensional (s_dimensional_b05) - Beta 5 Released

    I really liked this level. It had that refreshing feel of a level that wasn't trying too hard to be great or unique. The music was especially well chosen. Hopefully, you'll finish the second act soon. Great job.
  9. Little Djermy

    There is a certain problem with converting certain stages

    Okay, I'll just get to the point. I used the lvlconv.exe to convert a certain stage. The textures, FOFs and control sectors come out great. But when I load the level, I find that gravity has been increased, like when you are shrunken down in ERZ2. Has this happened to anyone else, and is there a...
  10. Little Djermy

    About Offsets...(in XWE)

    It's not really a problem, but I've been wondering about this for a long time. What exactly are sprite offsets for? Do they determine something like the character's center of gravity or something?
  11. Little Djermy

    WAD or file adding problem.

    Okay, I made a custom character and followed everything that I had to follow. I completed it and then went to test it in-game via the launcher and I was met with this message: "WAD file is not found or is invalid." Then I tried adding it through the console in the game and the file wasn't...
  12. Little Djermy

    [Open Assets] SonicCE.wad

    Awesome looking WAD. Those colors are boss.
  13. Little Djermy

    "error loading md2.dat"

    Yeah, I need some help. Whenever I try to load an md2 into SRB2 (in opengl mode, of course) I get an error message in the console that says exactly what the title of this post is. I followed the md2 entry on the wiki to the letter and no dice. If anyone can help with this, I'd be grateful.
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