I was using Paper Mario and playing Mystic Realm CE, but found an issue. Whenever one of the continues spawn it uses the error sprite and spams the console with sprite errors. I'm assuming this is happening because Paper Mario doesn't have a continue sprite, you should probably add one to...
I have another issue that I, admittedly, forgot to mention before this got updated. Some emblems seemingly randomly count as being collected, despite me never actually having collected them. Some emblems this has affected include, the one in JCZ1 next to the large poster, the one on the house in...
I have found a... surprising bug in Spatial Void, for whatever reason the level just didn't end after going past the goal. No extra mods were used so this is an issue with MRCE itself. Also, after (accidentally) closing the game and reopening, the level DID complete like normal. I have no idea...
I was playing on a friend's server and for some reason that we can't figure out, neither monitors nor the weapon pickup cards are respawning. The commands "respawnitem", "respawnitemtime", and "matchboxes" are all set to allow them to respawn, yet they just don't. If anyone knows how to fix...
I'm having fun with what you've released so far, however I may have found something that's likely unintended. After touching a horizontal spring, Mega Man's next jump has increased height, going back to normal afterwards.
do you have both fire and fire-normal bound to the same button? i just tested it out and it seems to have replicated the issue. not sure what else could be happening.
i got hit twice in succession in a special stage and tails died and it got stuck like this. he faded out after a while but i was still softlocked in the stage unable to do anything.
Layout wise they're all basically the same. Only difference I can see that isn't just graphics being changed is that the timer is in the top right corner instead of the top middle.
canceling it by hitting the ground and then immediately jumping for a massive speed boost reminds me of wavedashing in celeste lol. fun ability btw, a bit awkward that it just halts your speed when you reach where the reticle was but it works good either way.
well that sucks that the bug post i made still hasnt been approved by the moderation team. and since now the hotfix is already out its gonna have to wait till next update to be fixed (its been over 3 hours since i made the bug post)
got one for ya: for some reason whenever my settings for adventure sonic are loaded it adds taper to my spin trail even though i normally have it off. the shiny setting will also force itself on apon settings being loaded if it was off
so new bug to report with 1.5: i was in gfz2 and i had boost-balled down the large ramp about halfway through the level and unmorphed before i went off the end of it. after that i wasnt able to use the morphball untill i made it to gfz3. i dont really have any other clues as to how it happend...
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