This is a known issue! I didn't know Gear 1 reduced lap counts in 2.4 until recently, its on my radar for the next update.
I don't think I can check for dynamite derby so that'll have to stay unfixed as all the music changes being baked into the map through ACS and not Lua.
The Trick Ramp script tends to be funky sometimes. I can probably lower that ramp's launch a bit since I'm working on a large scale update for the pack rn but its tends to have some jank to it just due to how its set up.
Thank you for the find on Celestia Highway, I'll patch that one too.
Some of these have been a pain for me to fix for a bit now.
Port Aurora; this has been known for a while now and seems to be a weird collision quirk with how Ring Racers handle's these halfpipes. I'm not sure how to fix this issue but would like to get it fixed.
Coconut Mall; This has been...
Working as intended. :3
In all seriousness, it is. It felt wrong only having it to be one lap with the final lap music so I figured out a work around to keep the lap count intact.
I do not plan on changing this to be in line with base game. All Pro Pack X Sprint and Section courses will work...
Its finally here. The 2.4 build of Pro Pack X is here! Sorry for the wait, 2.4 of Ring Racers hasn't been my favorite, but the update cycle will still continue I'll make sure of it. We're far from completed.
Changelog:
General:
All maps have been updated for 2.4 with Starposts.
Lua Scripts for...
The prompt message getting stuck on screen and the button inputs not registering correctly is a known bug we're working on. For now, just stick with spinning the control stick around or cycling the arrow keys.
The boulders are just a base game asset and not custom. I assume they're untouched from the base vanilla SRB2 and have some weird side effects due to the modified physics of Ring Racers, and because they're objects from a spawner I can not edit their properties via ACS and can not change their...
A small update to the pack, but a significant one. The pack is now available in separate parts to allow for easy downloading and use of servers without a file repo.
Asides from a fix for Arid Eclipse's map header to properly apply it's final lap music to the map, no other changes have been...
The next update of Pro Pack X is here that fixes up some left over issues with the Version 2 update of the pack along with new content to keep things interesting!
-General
Ghost times have been added to every race and prison map! Try to beat the best time on every map!
Added DK Mountain, a...
Yeah I’m aware that there is 5 extra maps in Lost and Found right now. I’m setting up my cups in a very specific way.
While everything is planned to appear in a cup (with the exceptions being the race variants of the Void Vaults) I’m not directly focusing on releasing new cups so any new maps...
Still trying to figure out how I wanna split the files, or if I wanna split them at all cause I'm worried about file management down the line if I end up with 4, 5, maybe ever 6 parts. @.@
I'll figure something out but for now, I'm on break lol
A quick hotfix to address some issues that weren't fixed before release
- Fixed the set of textures that were too large for the game to render from Twinkle Village's texture set
- Fixed a lag issue on Database when the claw was broken
- Made alterations to the secret area in Azure Garden
Wow, so 8 months huh. This update took a while to get done but its here and the second cup is fully ready to roll! The Boost Cup awaits your challenge! Only took the total collapse of my mental health to get it out and to push through burn out! Whoops... (I'm fine tho, just need a break ;-;)...
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