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  1. bypigs2

    i need help trying to run a map i'm trying to make

    ROCK666 is in the JPEG image format, which SRB2 doesn't support (causing a crash). Images need to either be in the PNG or Doom image format, both of which SLADE can convert to. Also, sky textures need to follow the SKYn naming convention, so it should be named SKY666 instead of SKY_666.
  2. bypigs2

    (2D) Character rotation doesn't work

    The latest version of Axis2D for Binary is from September 13, 2023 (as listed at the top of the Lua file). Falling off the map is normal, since the test map wasn't designed to let you go backwards. Speed-increasing abilities like the Thok have always been a bit inconsistent while on an Axis, but...
  3. bypigs2

    (2D) Character rotation doesn't work

    Axis2D is the only way to rotate the player in 2D mode. The Twins' binary tutorial actually still mostly works >2.2.11 (as long as you use a modern version of Axis2D), it just neglects to mention that the map's level header needs the Lua.Axis2D = true variable.
  4. bypigs2

    Waiting for Slugcat's to Fall into Srb2. (Suggestion for Character)

    Rule 15. Don't ask other modders to make content for you. DO ask for advice on how to get started making your own mods.
  5. bypigs2

    Minecarts aren't turning

    While the linedef 16's front X texture offset does indeed match up with the first Transfer Line's Order value, it's the only linedef 16 in the map, and it's tagged to every sector of the minecart track. You need to make another linedef 16 for every consecutive Axis/Transfer Line, and the...
  6. bypigs2

    Minecarts aren't turning

    I'm referring to this variable:
  7. bypigs2

    Minecarts aren't turning

    You need to make a separate linedef 16 for each Axis/Transfer Line, with the linedef 16's front X texture offset being the same as the Axis' Order value.
  8. bypigs2

    [Level Issues] Music added to level crashes level immediately upon level startup

    It is the lump order. In a WAD, the music lump needs to be above the map lumps, otherwise it'll crash upon loading.
  9. bypigs2

    ENDLESS MINE MAZE MADNESS COLLAB

    GE HYAEYHESAHG I MISSED THE DEWADLINE BY 170 seconds mine MAce zone i have not TESTED it this shit betterwork Edit (338 minutes after deadline): Fixed broken slope launch in 2.2.15 (i had to use nightly at the end because of its faster load times)
  10. bypigs2

    MyHouse.wad

    Unfortunately, a full port of myhouse.pk3 is impossible, due to myhouse.pk3 including over double the amount vertices that SRB2 can handle (SRB2's vertex limit is 65535, while myhouse.pk3 has 133967). If that limit wasn't a factor, everything else should theoretically be able to get ported over...
  11. bypigs2

    Sonic Adventure 2: Blast

    For some reason, all of the music and textures from stages that aren't in the current demo are in the files of the mod, instead of just the ones that are used in-game. Every stage also includes its own copy of the textures, so for example Green Forest and White Jungle contain duplicate versions...
  12. bypigs2

    [Open Assets] Zone Builder

    Do I have the tool for you: https://mb.srb2.org/addons/ultimate-zone-builder.6126/ Ultimate Zone Builder (UZB) merges a lot of linedef types into each other, with most of their properties being handled by the linedef's arguments, meaning that editing an FOFs properties to make whatever...
  13. bypigs2

    How to mvoe Up and Down in zone builder visual mode??

    Yes, it will break the map, since UZB's legacy config only really exists to make the conversion to UDMF easier and isn't designed for actual mapping. It should work, but you should make sure you have the "Renumber tags to resolve conflicts with existing tags" toggle set in Preferences >...
  14. bypigs2

    How to mvoe Up and Down in zone builder visual mode??

    Are you trying to edit maps made in the old Zone Builder in UZB? Doing that will break the map and is definitely not recommended without converting the maps first. There's a good tutorial for how to convert maps made in the old Zone Builder to maps that UZB can edit here...
  15. bypigs2

    SRB2 Forces

    bypigs2 updated SRB2 Forces with a new update entry: Knuckles Crusher (+ Bugfixes) Read the rest of this update entry...
  16. bypigs2

    [Open Assets] SRB2 Forces - Knuckles Crusher (+ Bugfixes)

    - Fixed missing death pits in Blue Mountain (Thanks to SlainLBS for reporting this). - Fixed missing texture in Network Terminal (Thanks to Glaber for reporting this). - Added The Knuckles Crusher to Blue Mountain. I've also added a version of the mod that works in 2.2.13 for the mobile users...
  17. bypigs2

    SRB2 Forces

    bypigs2 updated SRB2 Forces with a new update entry: A Complete Overhaul Read the rest of this update entry...
  18. bypigs2

    [Open Assets] SRB2 Forces - A Complete Overhaul

    After over two years of development, I present to you a major update to SRB2 Forces! Changelog: - The main attraction, Space Port has received a complete overhaul! Featuring multiple new sections, ride-able cargo trains, and more! - Network Terminal and Null Space have been added. - Null...
  19. bypigs2

    UDMF MainCfg compatibility?

    While this may be true for Ring Racers, SRB2 does not currently support custom map names, meaning every map (UDMF or otherwise) must still use "MAPXX". RIng Racers just uses the maps name for MAINCFG definitions though, like "TitleMap = RR_Title". I'd guess RR doesn't have any parameters that...
  20. bypigs2

    Official Level Design Collab 2024: Round 1

    The scores I'm giving these levels are completely arbitrary and do not reflect my actual feelings about a stage, don't worry about them.
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