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  1. BlipShift

    [Open Assets] FLATTENING.LUA

    BlipShift updated FLATTENING.LUA with a new update entry: Amps, Stoneshoe, Stomping update Read the rest of this update entry...
  2. BlipShift

    [Open Assets] FLATTENING.LUA - Amps, Stoneshoe, Stomping update

    You can now flatten people with the stone shoe or by falling really really fast onto them and it now rewards amps lol
  3. BlipShift

    [Open Assets] Wall Check

    Hello! Just wanted to mention, "and or" statements in SRB2 Lua are kinda borked. -- ((li.backsector and li.backsector.valid) and P_IsClimbingValid(slidemo.player, climbangle) or true) -- Workaround is changing this to an if canclimb = true if((li.backsector and li.backsector.valid))then...
  4. BlipShift

    [Open Assets] MEAN DownScaler

    ChrisFurry submitted a new resource: MEAN DownScaler - Who needs Paint Shop Pro. Read more about this resource...
  5. BlipShift

    [Open Assets] MEAN DownScaler 1.0

    Made in Godot. A quick tool for down scaling high resolution images using a method attempting to mimic Paint Shop Pro. It takes a base image and an alpha mask. (palette is optional) Download on Github.
  6. BlipShift

    [Open Assets] FLATTENING.LUA

    ChrisFurry updated FLATTENING.LUA with a new update entry: Version 2 is here! For 2.4! Read the rest of this update entry...
  7. BlipShift

    [Open Assets] FLATTENING.LUA - Version 2 is here! For 2.4!

    I had been working on this in the release candidate versions, since they made and exposed a much needed player variable. (stunned) Now it should feel more correct, hopefully. Also a way to toggle the flattening style locally! If you use models only, or just prefer the SRB2K styled sprites...
  8. BlipShift

    [Open Assets] FLATTENING.LUA

    ChrisFurry updated FLATTENING.LUA with a new update entry: Whoopsie! Read the rest of this update entry...
  9. BlipShift

    [Open Assets] FLATTENING.LUA - Whoopsie!

    So release version i made the mistake of using the DEAD frame for squishing when a character doesn't have an animation... when i should have just made it behave like SRB2K and squish the sprite! so now it squishes models correctly i guess.
  10. BlipShift

    [Open Assets] FLATTENING.LUA

    ChrisFurry submitted a new resource: FLATTENING.LUA - you just got crushed... and got back up! Read more about this resource...
  11. BlipShift

    [Open Assets] FLATTENING.LUA V3

    flattening.lua A small mod that replaces getting instantly killed by crushers with a silly flattened state. To give skins a flattened frame they must have an animation named "FLAT", which should have L and R frames. Otherwise it will squish your idle sprite.
  12. BlipShift

    [Open Assets] ChrisFurry's Ring Racers Mega Collection

    Sorry for getting back so late! I was not notified of comments under my mod, I will make sure to try and check here more often. Thank you! Maybe sometime in the future I could split them up from the main pack, but until the next version of Ring Racers I plan to keep them in the same file for...
  13. BlipShift

    [Open Assets] ChrisFurry's Ring Racers Mega Collection

    ChrisFurry submitted a new resource: ChrisFurry's Ring Racers Mega Collection - Currently a character mod with a few animated skin colors but planned to be more in the future. Read more about this resource... 1742604155 oh okay i accidentally submitted it twice, the system confused me a bit...
  14. BlipShift

    [Open Assets] ChrisFurry's Ring Racers Mega Collection 2.0

    ChrisFurry's Ring Racers Mega Collection is a mod containing only Characters and skin colors currently, but will be updated to have a gamemode after the next major Ring Racers update. CONTENT WARNING: Swears, middle fingers, possible flashing lights. If you came here for Fancy Pants Man only...
  15. BlipShift

    [Open Assets] Animated Skin Colors

    ChrisFurry updated Animated Skin Colors with a new update entry: Version 3A - I didn't catch a small bug Read the rest of this update entry...
  16. BlipShift

    [Open Assets] Animated Skin Colors - Version 3A - I didn't catch a small bug

    Figured out my code was slightly broken by working, whoops. Changes Color loop code is fixed. Color initialization code is fixed.
  17. BlipShift

    [Open Assets] Animated Skin Colors

    ChrisFurry updated Animated Skin Colors with a new update entry: Version 3 : Overhaul Read the rest of this update entry...
  18. BlipShift

    [Open Assets] Animated Skin Colors - Version 3 : Overhaul

    Everything has been changed in this update, and the description will be changed soon so the documentation is correct. Why an overhaul? I've been getting back into lua recently (specifically because of Love2D), and decided to come back to this mod. CHANGES ASC_ functions have been removed in...
  19. BlipShift

    [Open Assets] Animated Skin Colors

    ChrisFurry updated Animated Skin Colors with a new update entry: The Update that makes this addon Read the rest of this update entry...
  20. BlipShift

    [Open Assets] Animated Skin Colors - The Update that makes this addon

    I don't really know what to title this update but I really should have done this before releasing it. Basically, now animated skin colors will animate in the intermission and vote screen as well. They don't update in the other menus because I don't know how to do that sadly. (if you want to...
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