I tried to script crouching, and after a while, I finally pulled it off! ATM only Knuckles (and technically Fang) has crouching sprites. I plan to let the player user their spin ability if they crouch and press jump, but I'm having trouble with that. I will also (ofc) give the other characters...
-Hyper Sonic's colors are more in line with S3&K
-Afterimages are now colorized
-Hyper Sonic's acceleration was slightly buffed
-Fixed afterimages appearing during the transformation (I think lmfao)
-Upwards dashing was lowered from 25 FRACUNITS to 20 FRACUNITS
This will be the first Addon I ACTUALLY finish and release. As the title implies, this is Hyper Sonic's dash from S3&K in SRB2 Lua script form.
Dashing downward removes Sonic's CA_THOK ability, meaning he can't float until he re-transforms.
Soon to come:
The ability to...
Well, I'm not trying to replace the graphic, but make it use the player's Sprite2 as it does with the player's life icon. I checked found the speed shoes icon in the sprites folder and IIRC that'd mean that they aren't player sprites, unlike SPR2_LIFE. So what I'm saying is I want the monitor to...
I attempted scripting mach-speed animations. It makes the players state "S_PLAY_DASH" when they're at 60 FRACUNITS. But the player stays in the DASH state despite not being at the required speed until the player jumps or uses one of their abilities
for player in...
So you know how if you complete the 7th special stage it says "[Name here] can now become Super [Name here] Is there any way I can have it say something else? Kind of like it saying "Burning Blaze" instead of "Super Blaze"