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  1. GentlemanOctopus

    Alternative Metal Sonic (formerly "Charge Abilities")

    An option to be able to toggle the boosters being there would be appreciated. They look cool, but some people may prefer to just have a regular-looking Metal Sonic with the new abilities. So far, though, I'm liking what I'm seeing, he looks fun.
  2. GentlemanOctopus

    ManaPesto Pack

    I do like Freddy's sprites, but there are some things that I'm unsure on, like the brown parts on the muzzle area (I think these could be changed to be able to be used with other skincolors, would improve visuals.) and the teeth also being brown.
  3. GentlemanOctopus

    Suggestions

    Perhaps blending effects could be applied to certain effects that are present normally? Like, Eggmobile's lasers, Metal's jet fumes, etc.?
  4. GentlemanOctopus

    [Reusable] Tails Doll V.1.1

    There already is a Tails Doll for kart. https://mb.srb2.org/threads/tails-doll.26540/#post-487274
  5. GentlemanOctopus

    Adventure Sonic (v1.5)

    A bug I'd like to point out is that Super Sonic can't seem to hurt Fang at all aside from stopping on a ledge.
  6. GentlemanOctopus

    The Max Control continues...

    It's up to Inferno at the end of the day what character gets added next.
  7. GentlemanOctopus

    Adventure Sonic (SA-Sonic) Progress

    So what kinda stuff would the possible menu cover? Toggles for stuff?
  8. GentlemanOctopus

    Adventure Sonic (SA-Sonic) Progress

    Honestly the only concern I have is playing through the nights stages (I already struggle with egg satellite, and braking is crucial there.) so I kinda wish the spindash thing was an option (or perhaps another form of braking)
  9. GentlemanOctopus

    Adventure Sonic (SA-Sonic) Progress

    Not really, Sonic doesn't do a whole lot of unique tricks in the movie that could translate into a game like SRB2.
  10. GentlemanOctopus

    Adventure Sonic (SA-Sonic) Progress

    So if Super SA-Sonic is immune to death pits, what happens if he gets crushed? Does it just put him in a spinning state like with HMS?
  11. GentlemanOctopus

    Adventure Sonic (SA-Sonic) Progress

    Now I see why it needs to charge. Having all of this at the press of a button would be way too powerful!
  12. GentlemanOctopus

    Adventure Sonic (SA-Sonic) Progress

    Given how close Super Sonic is to being done sprite-wise, I'm guessing it's safe to assume he's coming this year?
  13. GentlemanOctopus

    Angled Fang, What?

    If possible, maybe resprite the gun/projectiles into something more heaven-themed? Idk what though.
  14. GentlemanOctopus

    Adventure Sonic (SA-Sonic) Progress

    If it is simpage you wish for, then it shall be so, my king.
  15. GentlemanOctopus

    The Max Control continues...

    Oooh! Is this idea based on that proposed thok replacement?
  16. GentlemanOctopus

    The Max Control continues...

    A hyper that fades from a light pink to a light purple might work.
  17. GentlemanOctopus

    The Max Control continues...

    I suggest some kinda spamdash peelout thing for MCMetal, something that gives him more control on the ground with dashmode. Though how you'd actually roll with it needs some thought
  18. GentlemanOctopus

    Personal Sounds

    You don't need to complete the game. Do you know where the options menu is?
  19. GentlemanOctopus

    Personal Sounds

    The option to enable captions is under sound options. Near the bottom, there is an option for closed captioning. Enable it, and you should start seeing the sound captions.
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