Search results

  1. L

    Time Warp Signs

    LionOte updated Time Warp Signs with a new update entry: Cutscene Optimization Options...ization Read the rest of this update entry...
  2. L

    Time Warp Signs - Cutscene Optimization Options...ization

    Pretty minor update TBH. You can now use the command "tt_cutscene" to adjust how detailed the time-travel cutscene is, as well as if it plays at all. 0: The cutscene just doesn't play, similar to the 1.0 version of this mod. 1: The cutscene will look worse than churned-up rotten dogshit, but...
  3. L

    Time Warp Signs - Time Travel Bugfix and Improvement Shitnanigans

    Pretty simple first update. Added the following stuff: Time-traveling particles are now colorized Super particles, as opposed to the distracting solid thok particles. You can now use "Lua.loserings" in your map header as a true/false toggle. If true, the player will lose all of their rings when...
  4. L

    Time Warp Signs

    LionOte updated Time Warp Signs with a new update entry: Time Travel Bugfix and Improvement Shitnanigans Read the rest of this update entry...
  5. L

    Time Warp Signs

    LionOte submitted a new resource: Time Warp Signs - Sonic CD Blast 2 Read more about this resource...
  6. L

    Time Warp Signs v1.2

    In Sonic CD, one of its main selling points was the ability to time travel. Whenever I play a map, I can't help but wonder... Wouldn't it be nice for this map to have some sort of alternate version? Then this came to mind. With that, I present to you the Time Warp signs from Sonic CD! How do...
  7. L

    What was your first sonic game?

    I can't really remember, but as far back as I can recall, it was Sonic Mega Collection on the PlayStation 2.
  8. L

    [Reusable] Crazy Modules

    LionOte submitted a new resource: Crazy Modules - A bunch of customizable and togglable Lua scripts that destroy your game. Read more about this resource...
  9. L

    [Reusable] Crazy Modules v1

    Sometimes, you're walking in the middle of the street. You're walking DOWN the middle of the street as cars swerve to avoid you and end up crashing. Suddenly, you have an epiphany. You realize that you have a lot of ideas for a bunch of Lua scripts, but... there's one problem. They're all too...
  10. L

    Hedgehogs Float

    LionOte updated Hedgehogs Float with a new update entry: Faith Cannon toggle and THZ goop bugfix 2: Electric Boogaloo Read the rest of this update entry...
  11. L

    Hedgehogs Float - Faith Cannon toggle and THZ goop bugfix 2: Electric Boogaloo

    Alright, I've updated it again. CHANGELOG THZ goop is (hopefully) fixed for good now. Adjusted the properties of "hedgehogsfloat_faithcannon" to minimize watercannoning
  12. L

    Hedgehogs Float

    LionOte updated Hedgehogs Float with a new update entry: Oops. Read the rest of this update entry...
  13. L

    Hedgehogs Float - Oops.

    So it turns out the script doesn't work now. Thankfully, I've fixed it. You see, I was making a script pack, and this script was supposed to be a part of it, but I forgot to remove the code to look for a toggle variable, which I removed. And it didn't work at all, but I've removed the code...
  14. L

    Hedgehogs Float

    LionOte updated Hedgehogs Float with a new update entry: Faith Cannon toggle and THZ goop bugfix Read the rest of this update entry...
  15. L

    Hedgehogs Float - Faith Cannon toggle and THZ goop bugfix

    I've decided to push out a quick update to Hedgehogs Float. CHANGELOG Changed the script name to reflect the title of the post Sonic and Amy no longer float inside of THZ goop (they'll still walk on it though) You can now toggle the ability to use waterfalls to go into orbit using...
  16. L

    Hedgehogs Float

    LionOte submitted a new resource: Hedgehogs Float - Because hedgehogs float in water. Read more about this resource...
  17. L

    Hedgehogs Float v1.3

    Now, when the guys at Sega decided that Sonic couldn't swim, everybody knows they were wrong. Nobody stepped up to stop them, though. Except me. I came up with the greatest idea ever, and I worked hard, day and night, to make sure that I was able to get it out. And what, you ask, did I end up...
  18. L

    Is there a function that makes a thread wait for a certain number of tics/seconds?

    I'm trying to make an addon, but I discovered that there's no wait() or delay() function. I can't figure out any other way to get my script to yield for a few seconds, and there wasn't a function like that documented on the Wiki. Is there a function that can make a script wait for a few seconds...
  19. L

    Spin characters get crushed by moving FOFs when jumping

    My best guess for this is that you entered the roll and went under the FOF, but then hitting the top of the FOF caused you to lose all of your momentum and exit your roll. When this happened, your height was too short for the moving FOF. Normally, the game would have taken you back into a roll...
Top