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  1. Morphized


    I think it does that by default because there's not much vertical traversal in the base game. Doom maps are wide and short, with floors over floors being a) relatively new, and b) really hard to implement beyond more than two levels. Halving the vertical momentum is a good way to make the player...
  2. Morphized

    How can i get 3D Models on Sonic Robo Blast 2 Kart on Linux?

    I don't know how to write a models.dat file, but Jeck Jims has one that you can copy, and if you follow the instructions on the Jeck Jims models addon page, with the appdata folder replaced with ~/.var/app/org.SRB2.srb2/.srb2, it'll work.
  3. Morphized

    How can i get 3D Models on Sonic Robo Blast 2 Kart on Linux?

    If you can't see these folders, press Ctrl-H. If that doesn't work, there's an option in one of the menus to show hidden folders (they all have . at the start of their name)
  4. Morphized

    Horizontal wallrunning

    You could detect linedefs in regards to player location, but that could be slow. Halfpipe Utils does it by detecting forward momentum vs vertical momentum. A much bigger problem is that you wouldn't be able to tell if the player is in a launch or run state when touching a wall, because the...
  5. Morphized

    2.3 Discussion

    Given just how much of these characters are composed of circles, we could skip having to make some of those angles by using rotation
  6. Morphized

    SRB2 on Retroid Pocket 2+ and other "emulation handhelds"

    Does it have about 200MiB of free RAM? If it does, it can technically run this.
  7. Morphized

    Green Hill Remake & Marble Zone Remake

    Try not to make things too detailed, because that can lead to the low-poly-high-texture problem
  8. Morphized


    On that note, a scaling abstraction to scale different sprites in an object at different times would be cool
  9. Morphized

    [v1.4] Unofficial Level Design Collab: Spring 2022

    Did you guys intend to take advantage of wall running in a few of the maps? Everglade Garden, Hydro Altar, and Dwarven Fjord all have areas where you can use the mod to gain height and speed using the mod.
  10. Morphized

    [Reusable] Halfpipe Utilities

    This mod is a real game changer for SRB2 modding (and gameplay) in general, and I'm so glad that out of all the wall-run mods being developed one is finally released. I did find two issues playing around with it though (these are the only non-visual issues I could find): 1: When gravity is...
  11. Morphized

    What's In Store For v2.2.10(Back Open)

    Technically, with a little bit of sprite rotation and complex scaling (now completely supported!), you would just need to add two new angles to the list, and a circle could be used as a placeholder sprite if those angles aren't present.
  12. Morphized

    What if we gave Sonic no ability?

    Of course, there's always just making the thok chargeable/aimable.
  13. Morphized

    What if we gave Sonic no ability?

    I feel like Sonic could be a "stat-boost" character instead of a character with an extra ability. He could just have a faster base speed and a higher momentum effect when rolling.
  14. Morphized

    is 2.2 even possible on dreamcast?

    Well the Dreamcast runs a really old version of Windows Compact Edition. This means that it can rely on Win32 libraries for certain programs. So the problem becomes not the parts in the hardware, but the amount of RAM required to run the game. If 2.2 can run on about 20MB of RAM, it shouldn't be...
  15. Morphized

    2.3 Discussion

    I was thinking smart use of sprite rotation and complex scaling to make loops possible with sprites while adding as few new required sprites as possible. Really I just want to run on the ceiling, possibly making use of a version of accel-momentum modified to apply its movement system to wall and...
  16. Morphized

    "Smoothly slide across a sloped ceiling" feature works a little too well

    Your pfp perfectly summarizes my reaction to the effect.
  17. Morphized

    Is Yuji Naka a hack?

    Naka is good at one thing, and that's making concepts for gameplay frameworks. Balan could have worked if it weren't for the story and the glut of repetitive content.
  18. Morphized

    Shadow the Hedgehog

    That's why I suggested that the move should log momentum before changing anything, and then reset momentum back to that previous value after the location change.
  19. Morphized

    Shadow the Hedgehog

    Could you please update this to make Chaos Snap use the player momentum from just before the move is activated? As it is, the speed after the move is effectively capped, and with momentum mods it makes you continually accelerate like a thok would.
  20. Morphized

    Chronicles' Green Hill Zone - Work in Progress thread

    Just a suggestion, but I think it would look a lot better and much closer to the original if the textures made more extensive use of pastel colors all around. Just some more bright greens and browns, with some bright sky blues, used sparingly could really make the paths pop out a lot more and...